239,454 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Moved tugboat spawns in both harbors to the other side of the island
6 Months Ago
Fix minigun server compile
6 Months Ago
Shrink container spawn check slightly
6 Months Ago
Fresh shaders
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Adjusted cargo dock position in harbor_2
6 Months Ago
icon, texture tweaks
6 Months Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
6 Months Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
6 Months Ago
Anim file deletes + backups
6 Months Ago
Merge from media_projects/24_04
6 Months Ago
restored open/close sounds
6 Months Ago
Merge from militaryflamethrower_2024
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
6 Months Ago
Clear any existing cargo containers on a ship when docking process begins
6 Months Ago
Merge from minigun_2024
6 Months Ago
Merge from main
6 Months Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
6 Months Ago
Lua file clean ups * Mostly deprecated functions removals * Replaced usage of DImage:SetMaterial with SetImage when the argument is a string * Removed usages of Tool:GetSWEP() => Tool:GetWeapon() * Removed some remaining usages of self.Entity * Fixed Winch right click not setting rope color correctly * Removed arguments provided to EnableVerticalScrollbar (it has no arguments) * More misc (unused/missing) function argument related clean ups Enable "permanent failure" check on SRCDS steam logon failure Was commented out because it required a newer SDK version, which we now have. Basically will login anonymously if the GLST is invalid I think Prevent ent_create player Gravity Gun obeys sv_defaultdeployspeed Yes, this means that you can no longer grab AR2 balls that you yourself fire without increasing sv_defaultdeployspeed above the default of 4 Fixed crashes with ENT.RenderGroup = RENDERGROUP_STATIC(_HUGE) Remove mat_stub Fixed a crash with gameui_show_dialog and remove the concommand Potential crash fixes to do with traces
6 Months Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
6 Months Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
6 Months Ago
gibs
6 Months Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
6 Months Ago
Remove HLSL/GLSL compatibility funcs Delete unused Gather4Red macros Use normal precise keyword Piss off Dx9Sampler What the fuck is SV_ScreenPosition, delete pre SM 4.0 semantics Unused tessellation macros vr_cubemap_fog include common_samplers Fuck these Front/BackFace macros Useless redefines
6 Months Ago
Made the docking test map smaller again
6 Months Ago
Remove prefab context scene camera as well
6 Months Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
6 Months Ago
retro tc lods, collision, updated textures
6 Months Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
6 Months Ago
Make cargo ship door LODs dynamic
6 Months Ago
Show picked up items on ui
6 Months Ago
Extended crane arm cylinder length
6 Months Ago
Backups
6 Months Ago
WIP ch47 test scenes/prefabs
6 Months Ago
vfx_vulkan: actually fail if any of this validation fails, add another validation check for binding ids vfx_vulkan: improve error feedback Remove domain/hull shaders (they weren't working, Valve already deleted them, compute better)
6 Months Ago
balance
6 Months Ago
FishSwarm spawning is load balanced
6 Months Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
6 Months Ago
harbors S2P
6 Months Ago
tweaked grounds at harbor_1 for bridge pos
6 Months Ago
Merge harbor tweaks 4
6 Months Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
6 Months Ago
Fixed harbor 1 to work with new path
6 Months Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
6 Months Ago
Fixed fish swarm spawning inside moonpools
6 Months Ago
Fixed corpses floating inside oil rig moonpool / tube
6 Months Ago
texture tweaks, combined mesh
6 Months Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
6 Months Ago
Fixed muzzle orientation again