250,725 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Fixed fishing tackle mission soft locking if the player has a full inventory when they try and return it (do the inventory full check before we clear the required mission items)
6 Months Ago
Update height collision region
6 Months Ago
Update height field without recreating the shape
6 Months Ago
Spawn enemies/other prefabs once room generation is finished
6 Months Ago
Added Item Rooms and RoomType Enum Created Boss Room Assets GameManager.IsMapGenerating, Pause everything while generation occurs Fix Map Generation Hanging sometimes Added "Generating Map" UI Update Sprite Tools Fixed odd png issue
6 Months Ago
Don't keep setting terrain collider to static if it's already static, this is causing an on dirty, don't dirty collider on heightmap region dirty, we should be able to update this faster
6 Months Ago
Added RPS icon for gesture wheel. Updated UI to match new designs.
6 Months Ago
Player model cleanup Added a blocking state to the 3rd person animator
6 Months Ago
Use dedicated `gameplay_analytics` convar instead of requiring the server to be official with stats enabled
6 Months Ago
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6 Months Ago
Added spawn.shielddummy command that spawns a bot with a shield equipped for testing
6 Months Ago
Update Sprite Tools Update Sprite Tools (again) Updated all Item Sprites to use the same origin Improved InteractableUI More InteractableUI cleanup Created Item Prefab Update Sprite Tools Update All Sprites Again Item Prefab assigns a random Item when Item is null
6 Months Ago
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6 Months Ago
First pass on damage logic Shields can take hits and the hits are absorbed by the items condition Shields can have different ProtectionProperties like a BaseCombatEntity Shields can take hits when mounted on the back and abosrb the damage like they were held Broken shields won't appear at all
6 Months Ago
Fix TextureAtlas NRE when uninitialized
6 Months Ago
Fix more sprite component errors when no Sprite is set
6 Months Ago
Added popup to Create Sprites menu option allowing you to specify import settings for each sprite https://files.facepunch.com/CarsonKompon/2024/July/18_19-26-TinyWrenchbird.mp4
6 Months Ago
magic wand carrot caterpillar/butterfly tornado map cockroach key broccoli medical license magic 8 ball
6 Months Ago
Whoops creating sprite from menu didnt actually save the file
6 Months Ago
T_player texture updates
6 Months Ago
Update Sprite Tools Created ItemResource Expanded upon ItemResource Update Sprite Tools Added SS1 Item Sprites for now Interactables now show info panel when standing on Added some test items Made ItemResource only take Sprite, Interactable Icon takes texture from Sprite Update Sprite Tools
6 Months Ago
Fix error serializing SpriteComponent without a Sprite
6 Months Ago
improved visuals of the glass on the DPV altered texture and materials
6 Months Ago
Added Right Click Menu for creating 2D Sprite(s) from image files https://files.facepunch.com/CarsonKompon/2024/July/18_18-16-TurbulentBongo.mp4
6 Months Ago
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6 Months Ago
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6 Months Ago
Leaderboard backup, run #12551
6 Months Ago
Both player models V2 skinning
6 Months Ago
Added relief map option to standard-specular shader
6 Months Ago
New faster and more accurate compute-based relaxed cone map generator
6 Months Ago
mat change
6 Months Ago
Fix Sprite Component gizmos erroring when no Sprite is set
6 Months Ago
Merge from main
6 Months Ago
Lighting prefab backup / Volume fuckery
6 Months Ago
Added Dash/Roll. Invulnerable while dashing Added Dash Particles
6 Months Ago
Hill cliffs proc map settings
6 Months Ago
Hill cliffs progress and mid size variants
6 Months Ago
Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist
6 Months Ago
Update Sprite Tools Shorter Range on Uzi Weapon Added Bullet Pop Effect to projectiles
6 Months Ago
Only run OnAnimationComplete if Game.IsPlaying Changed SpriteComponent title to "2D Sprite Component" to prevent confusion with existing sprite components Fix Sprite Objects being dragged in with an incorrect rotation Added SpriteComponent.GetAttachmentTransform to get Transform of an attachment without having to create Attachment Objects Added documentation to PlayAnimation function Made Attach Points much more visible in the Sprite Editor Hopefully prevent spontaneous crash when crating new Attach Points Delete the test sprite
6 Months Ago
Fixed setting TimeUntilTransfer every update
6 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
6 Months Ago
These are meta files from Unity, they should not be here
6 Months Ago
When host loads a new scene, send a message, and have all connections reconnect to the game. We'll do this in a much better way later on
6 Months Ago
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6 Months Ago
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6 Months Ago
Merge from cached_ping_query_reduction -> main
6 Months Ago
Reduce log spamming
6 Months Ago
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6 Months Ago
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