239,507 Commits over 3,837 Days - 2.60cph!

6 Months Ago
Further handling work. No longer need smoothSteerAngle var.
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Merge from main
6 Months Ago
Undo acciddental bootstrap physics edit
6 Months Ago
Improved bike handling
6 Months Ago
Add sidecar bike to my test map
6 Months Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
6 Months Ago
Push prefab
6 Months Ago
Added a more accessible harbor 2 cargo path
6 Months Ago
fixed ramp/bridge mesh overlapping when rotating
6 Months Ago
updated swing bridge
6 Months Ago
Leaderboard backup, run #10539
6 Months Ago
Ui tweak use Input.AnalogMove remove logs remove .sln ignore + scenen
6 Months Ago
Border colour for rarity
6 Months Ago
Added the component if is a special item + loop through all the upgrades
6 Months Ago
Make Items more modular
6 Months Ago
Better starting state
6 Months Ago
Mesh Editor: Add snap to vertex
6 Months Ago
Leaderboard backup, run #10533
6 Months Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
6 Months Ago
Mesh Editor: Add new faces to selection on DetachFaces
6 Months Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
6 Months Ago
Stub out player HUD setup, only enable hud gameobject if we're the local player
6 Months Ago
Made a few things on the PlayerController use RequireComponent so there's less setup
6 Months Ago
Refactor how viewmodels are made, to work in multiplayer
6 Months Ago
Fixed compile GameManager -> Game, removed some useless code Removed recoil pattern system (cool experiment, not something I want to use in practice) Use GameObject references in WeaponDataResource, instead of dumb hack from months ago Fixed weapon instantiation bugs
6 Months Ago
progress
6 Months Ago
Add LOD fading integration
6 Months Ago
Added SSS support - doesn't pass through to deferred stage but compiles
6 Months Ago
Leaderboard backup, run #10515
6 Months Ago
Don't switch to object tool after creating block
6 Months Ago
Block tool saves last material used
6 Months Ago
Add PrimitiveBuilder.Material
6 Months Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
6 Months Ago
Clean up mesh control widget
6 Months Ago
Add `ui_pool_max_list_size` convar to fix UI instantiation lag until unity 2022 Set default max list size to 1,000 Don't pool any lists > 1k
6 Months Ago
minigun spin + gunshot sound WIP
6 Months Ago
CreateModelFromPolygonMesh add mesh collision automatically
6 Months Ago
Add modeldoc PhysicsMeshFromRender
6 Months Ago
Fixed a longstanding crash with CSoundPatch usage Fixed some Lua functions having unused arguments Fixed a crash on exit to do with panels Fix playermodel drifting away in prop_vehicle_crane when holding W or S Fix tiny amount of damage (<0.1) reducing a whole armor point This make our armor handing not identical to HL2, but at the same time, this doesn't make any sense, so let's change it Allow prop_vehicle_crane to receive damage events when player hitbox is not hit Added hitboxes to crane_docks.mdl This was a giant waste of time because it still doesn't work, but at least the hitboxes are there...
6 Months Ago
Physics hull from render works on render primitive meshes
6 Months Ago
Running all speed tree animation off of one clock with various sub-element oscilations now calculated in shader, to make support for motion vectors easier. More work needed to see if this isn't duplicating effort.
6 Months Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
6 Months Ago
Allow alpha on MeshComponent
6 Months Ago
Fixed Fluid Switch Pump being unwirable
6 Months Ago
ActionControlWidget: show graph errors in widget https://files.facepunch.com/ziks/1b2211b1/sbox-dev_DUsekC8GAK.png Even nicer stack traces for logs / exceptions in Action Graphs https://files.facepunch.com/ziks/1b2211b1/sbox-dev_pFRBSK1ykL.png
6 Months Ago
Apply min/max size clamps to element preferred size if they have any restrictions Fix the "Current" button on the "To" field for FlexTransition filling in the wrong field
6 Months Ago
Added NodeLibrary.VoidTaskFaulted event
6 Months Ago
6 Months Ago
Use high quality GGX filtering if baking cubemap as OnEnabled