250,267 Commits over 3,959 Days - 2.63cph!

29 Days Ago
Cleanup
29 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
30 Days Ago
Merge compile fix
30 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
30 Days Ago
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30 Days Ago
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30 Days Ago
Format these shader compile errors better so they don't start with a newline, so we can see them in our console Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
30 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
30 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
30 Days Ago
Manifest
30 Days Ago
Codegen
30 Days Ago
Refactor output so we can deduplicate outputs from multiple combos
30 Days Ago
Merge from main, resolve conflicts.
30 Days Ago
Merge from main, resolve conflicts.
30 Days Ago
Cherrypick era convar after merge
30 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
30 Days Ago
merge from main -> primitive_gm
30 Days Ago
Codegen
30 Days Ago
merge from primitive
30 Days Ago
Manifest
30 Days Ago
Deleted unused battering ram door prefab and old ballista models
30 Days Ago
merge from main
30 Days Ago
merge from Medieval_Barricade
30 Days Ago
merge from ai_patrol_heli_opti
30 Days Ago
merge from baseball_bat_description
30 Days Ago
merge from accessibility_block_movementy_inventory
30 Days Ago
merge from t1_smg_clipping_issues
30 Days Ago
manifest
30 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
30 Days Ago
Fixes
30 Days Ago
Leaderboard backup, run #16229
30 Days Ago
Backups
30 Days Ago
primitive -> Aux2
30 Days Ago
Removed second realmed removed incase thats the issue as well
30 Days Ago
primitive -> Aux2
30 Days Ago
Hopefully prevent battering ram door from bricking Aux2
30 Days Ago
Merge from cmBrainEnabled
30 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
30 Days Ago
December 2024 poster backups
30 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
30 Days Ago
Humans: improved WalkFast_N
30 Days Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
30 Days Ago
Fix mesh component export
30 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
30 Days Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
30 Days Ago
Merge from primitive
30 Days Ago
Another attempt to fix the player corpse not implemented exception
30 Days Ago
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30 Days Ago
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30 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped