257,688 Commits over 4,049 Days - 2.65cph!

15 Days Ago
Also deform spine on croc snap attack
15 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
15 Days Ago
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15 Days Ago
Fix animations being re-imported multiple times
15 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
15 Days Ago
Resource finalizer queues dispose and unregisters on main thread. Assert ResourceLibrary.Unregister as main thread only
15 Days Ago
NavMesh only allocate debug draw buffers if we actually want to draw Disable Navmesh generation on prefab scenes
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
15 Days Ago
Merge from main
15 Days Ago
Fixed memory leak in DamageTracker
15 Days Ago
Add NotCloned flag to prop procedural components. Rebuild prop components on IsStatic change
15 Days Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
15 Days Ago
shield break heal perk shield break aoe perk radiation perk wip
15 Days Ago
Leaderboard backup, run #18365
15 Days Ago
Merge from softcore_update
15 Days Ago
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
15 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
15 Days Ago
merge from softcore_update -> tc_changes
15 Days Ago
merge from softcore_update -> aux2
15 Days Ago
merge from tc_changes -> softcore_update
15 Days Ago
Merge from coop_improvements
15 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
15 Days Ago
Missing file.
15 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
15 Days Ago
Set TC corpse protection to immune
15 Days Ago
Set decay of TC corpse to 48 hours
15 Days Ago
Bloom2
15 Days Ago
Bind all mips for QuarterResEffectsBloomInputTexture, fix bug with lighting on bloom layer
15 Days Ago
Seismic sensor lighting.
15 Days Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
15 Days Ago
Remove postprocess methods from toolscene Explicit clear flags for ResolveHDRToFinalSDR [pick] Bind all mips for QuarterResEffectsBloomInputTexture, fix bug with lighting on bloom layer
15 Days Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
15 Days Ago
Merge from main
15 Days Ago
Merge from main
15 Days Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
15 Days Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
15 Days Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
15 Days Ago
👻 Bloom layer 👻 in Bloom2 https://files.facepunch.com/sampavlovic/1b1711b1/i4f9f6CpGL.png
15 Days Ago
Merge from main
15 Days Ago
Remove native postprocessing from renderpipeline Remove stage2 rts from camerarenderer, pointless now, remove parts of postprocess pipeline from it Remove RenderingPipelinePostprocess Start removing PostProcessingSystem Get rid of native PostProcessSystem entirely, current components need reimplementation now Remove all mentions of stage1/stage2, copy HDR intermediary texture back to SDR if formats are different Remove Valve's post_process and gaussian blur shader Remove msaa_resolve tonemap_resolve too, not used Removed unused stuff from pipeline Resolve to SDR in correct color space Add Tonemap and VOlumetricFogManifest in RenderingPipeline Remove deprecated gaussian bloom blur material
15 Days Ago
DistanceFieldGPU PoC
15 Days Ago
Bloom layer from managed SetGlobal for all command list methods Use ToColorHandle in DepthNormalPrepassLayer Gaussian downsample this bloom layer
15 Days Ago
simplify some perk networking healing bullet perk player join/leave messages show avatar add more old files, etc unit shield status shield perk
15 Days Ago
Merge from softcore_update New rebase, top level branch
15 Days Ago
Blink controller timings
15 Days Ago
Player seed updates
15 Days Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
15 Days Ago
Merge from softcore_update
15 Days Ago
Merge from deployable_corpse