196,038 Commits over 4,110 Days - 1.99cph!

25 Days Ago
Restored explosion radius
25 Days Ago
merge from main
25 Days Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
25 Days Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
25 Days Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
25 Days Ago
Rockets and C4 splash damage wallpaper through walls
25 Days Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
25 Days Ago
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25 Days Ago
Input fields character limit tweaks for player report, bug report and crafting ui
25 Days Ago
Fix compile error
25 Days Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
25 Days Ago
merge from neonsigns_newinputs
25 Days Ago
When frames have the same power amount, the last updated frame takes priority
25 Days Ago
Improve handling of null meshes in RustRenderer auto conversion
25 Days Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
25 Days Ago
Grow block allocations exponentially because linearily wastes more buffer space.
25 Days Ago
Implement ArrayEx.RemoveAt* utility functions
25 Days Ago
merge from main
25 Days Ago
Added first iteration of wood materials for the wallpapers, and updated some others
25 Days Ago
Remove mp_usehwmmodels convar (unused) Remove unintended change AvatarImage panel changes + defer material cleanup till render end AvatarImage keeps track of textures it creates and reuses them, preventing exhaustion of texture name symbol list Deferring material cleanups a little makes it more likely the materials and textures are no longer used by any part of the renderer, allowing refcounts to reach 0 naturally. Added GM:OnClientLuaError( strErr, ply ) Remove stray space indentation in some Lua files from PRs
25 Days Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
25 Days Ago
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25 Days Ago
arrow ammo bucket blockout
25 Days Ago
Added a compute shader for calculating a histogram which will be used for comparing the values of broken and non-broken normal maps
25 Days Ago
Fixed incorrect prefab setup in schizo trees
25 Days Ago
Issue with schizolobium FBX names
25 Days Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
25 Days Ago
merge from main
25 Days Ago
merge from jungle_update_improvements
25 Days Ago
Submitting zigg scene
25 Days Ago
Updated schizolobium colliders
25 Days Ago
Replaced mirrored corner piece after merge from main
25 Days Ago
merge from main 121401 to jungle update improvements
25 Days Ago
25 Days Ago
merge from main
25 Days Ago
outboard motor blockout update
25 Days Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
25 Days Ago
Replaced corner mezzanine piece in zigg due to inverted scale
26 Days Ago
Remove unintended change that doesnt compile on main
26 Days Ago
Apply changes to type() function (Server/menu) (Community Contrib)
26 Days Ago
Fixed ragdoll boogie happening from +USE pickups/throws Prevent throwing +USE pickup if holding M1/M2 while picking up Ship a cleaner version of decals_mod2x, uncompressed Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still. Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
26 Days Ago
Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS. Removed unused convars that do nothing r_fastzrejectdisp mat_shadowstate mat_maxframelatency mp_usehwmvcds r_threaded_client_shadow_manager, r_threaded_renderables r_decal_cullsize r_drawopaquestaticpropslast r_threaded_renderables snd_mix_async mat_parallaxmap On dedicated servers, return "unknown" instead of "prerelease" Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time. Fixed resistance turrets being in combine overwatch squad Added list.RemoveEntry (Community Contribution)
26 Days Ago
Floating cities greybox progress
26 Days Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen. Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same
26 Days Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
26 Days Ago
Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Fixed voice chat crashing, remove unused files, steam usage cleanups Remove more usages of deprecated SteamAPIContext Remove deprecated Steam API stuff from legacy server browser Fix srcds crash to do with workshop