195,954 Commits over 4,110 Days - 1.99cph!

26 Days Ago
Item set view model anim updates and added missing .viewmodel content
26 Days Ago
Added and updated more floor wallpaper materials for testing
27 Days Ago
Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
27 Days Ago
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27 Days Ago
merge from vehicle_trigger_damage_fixes
27 Days Ago
missing prefab
27 Days Ago
Network flash effect Minor prefab changes
27 Days Ago
configured LootContainer damage for modular cars and bikes
27 Days Ago
tier 3 boat steering wheel blockout
27 Days Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
27 Days Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
27 Days Ago
Added a usable flash to the instant camera
Rin
27 Days Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
27 Days Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
27 Days Ago
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27 Days Ago
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27 Days Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
27 Days Ago
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27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
merge from building_los_fix
27 Days Ago
Added new LOS check positions for floor frame and floor triangle frame
27 Days Ago
merge from main
27 Days Ago
merge from hbhf_adjustablerange
27 Days Ago
Code cleanup, formatting
27 Days Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
27 Days Ago
Male lods
27 Days Ago
Fixed techtree position of Handmade SMG after adding silencer
27 Days Ago
Merge from emoji_player_lookup_fix
27 Days Ago
Fixed a pointless player lookup in emoji ownership check
27 Days Ago
Merge from industrial_crafter_5_slot
27 Days Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
27 Days Ago
large sail blockout update
27 Days Ago
phrases
27 Days Ago
Rifle view model anim updates and added missing .viewmodel content
27 Days Ago
merge from swapseat_binds
27 Days Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
27 Days Ago
merge from jungle_update_improvements
27 Days Ago
merge from rustige_egg_g_naming
27 Days Ago
merge from lr_deploy_speedup
27 Days Ago
merge from HealthOreTeaToken
27 Days Ago
merge from catpiedesc
27 Days Ago
merge from tea_time
27 Days Ago
Can add any new multi bind, not only the registered ones (like the bind command)
27 Days Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
27 Days Ago
Do not update indirect instancing system when scene is loading
27 Days Ago
Do not update indirect instancing system when scene is loading
27 Days Ago
wip changes
27 Days Ago
New Bootstrap page