125,653 Commits over 4,171 Days - 1.26cph!

27 Days Ago
Replace unity profile markers with timewarnings, add stopwatch to log build times
27 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
27 Days Ago
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27 Days Ago
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27 Days Ago
merge from main
27 Days Ago
Typo fixes + 1 clarification for new users in tutorial
27 Days Ago
Rebase on /main
27 Days Ago
Add debug commands to test pathing and sampling
27 Days Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
27 Days Ago
text clarity: For new users clarifying that the player must talk to the survivor (it is not a proximity trigger). Unlike other missions the player doesn't initate it by talking to the mission-giver so there is an edge case they will not know they can/must interact/talk.
27 Days Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
27 Days Ago
Cherry-pick reverting old shader changes to instancing
27 Days Ago
bug fix: wrong inventory button was shown in tutorial message.
27 Days Ago
rhib_scientist -> naval_update
27 Days Ago
Turn off RHIB map if in Hardcore
27 Days Ago
bug fix: typo in Battlefield description
27 Days Ago
scientist_rhib -> naval_update
27 Days Ago
Small map screen changes Ensure RHIB population still works
27 Days Ago
naval_update -> scientist_rhib
27 Days Ago
Working mesh terrain setup
27 Days Ago
Merge: from main
27 Days Ago
Make sure LODGrid grid is large enough for the deep sea Added lodgrid.debug command to draw the cells
27 Days Ago
Codegen
27 Days Ago
team_bag_label_improvements -> main
27 Days Ago
Reduced popup scale a wee bit
27 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
27 Days Ago
main -> naval_update
27 Days Ago
Added a command to spawn a stripped down version of the tutorial island in the deep sea
27 Days Ago
integrated_protobufs -> main
27 Days Ago
Minor colour changes
27 Days Ago
Updated table lamp icon
27 Days Ago
Fixed bean bag worldmodel being the deployed version
27 Days Ago
Updated table lamp volumes to match the new scale
27 Days Ago
Fixed spotlight worldmodel and repair
27 Days Ago
Full phrase update
27 Days Ago
Rebase on /main
27 Days Ago
Remove dead code and other cleanups from the code review
27 Days Ago
Merge from pickup_toast_translation_fix
27 Days Ago
Rebuild phrases
27 Days Ago
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27 Days Ago
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27 Days Ago
Fix entities offshore, add test game objects for now to test spawnpoints
27 Days Ago
Temp fix for ValidBounds still ignoring everything outside of the terrain by adding a check for deep ocean bounds
27 Days Ago
- fix colliders not being spawned at correct positions - fix entity bounds not matching up with the intented bounds - correct ValidBounds size Add admin commands for testing - enterdeepsea - leavedeepsea - createdeepsea (respawns the deep sea entity, not "gracefully recreate it")
27 Days Ago
Prevent players from accidently ent killing important entities (like the deep seas)
27 Days Ago
Move the deep sea entity to it's position before it's spawned instead of inside ServerInit()
27 Days Ago
Get rid of the extra prefab for the "deep sea", instead put everything inside the DeepSea entity - spawn it at 0,0,0 then teleport it to -6000
27 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders