125,645 Commits over 4,171 Days - 1.26cph!

9 Months Ago
Lighting prefab with full color palette.
9 Months Ago
Ice shader: use packed textures to reduce texture sampling, and clean up GUI
9 Months Ago
Show all asset types if no search input is provided
9 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
9 Months Ago
Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
9 Months Ago
Updated rotation of preview asset for cassette recorder to show it more clearly
9 Months Ago
Added modular car radio to Voice Props DLC item store UI
9 Months Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
10 Months Ago
Fix amplify package reading content of every single file on initial import instead of only reading shader files - in theory will reduce full rebuild times
10 Months Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
10 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
10 Months Ago
Adjust skin ids to fix conflict with ice sculpture
10 Months Ago
Show the crosshair when looking at a reskinnable entity
10 Months Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
10 Months Ago
Fixed case where IO connections would get lost on reskin
10 Months Ago
Horse legs tweaks Fixed steering+reversing issues
10 Months Ago
Merge from main
10 Months Ago
Updated legacy shelter description
10 Months Ago
Show barrel and squeeze on the debug cam info panel
10 Months Ago
Merge from root_label_fix
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
10 Months Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
10 Months Ago
Remove graphics.quality
10 Months Ago
Updated TTT Russian localization (Community Contribution) Improve DButton center alignment X-axis text inset handling Fix "Invalid string command" false positive Implement `-StaticPropSampleScale` & `-StaticPropBounce`
10 Months Ago
Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards. Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
10 Months Ago
Deleted leg animator assemblies
10 Months Ago
Horse legs IK setup, still wip
10 Months Ago
Added Leg Animator
10 Months Ago
unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
10 Months Ago
Added closest fragment depth sampling for motion vectors sample and fixed history texture format
10 Months Ago
Modify sight checks to use bounding box top instead of bottom
10 Months Ago
Fixed Lua error with DTree node having 0 child elements Fixed base Lua SWEPs not using correct localization strings Also removed some useless strings from garrysmod_english.txt Fixed unicode addon name display for WorkshopDL Merged Pull Requests * Localization support for crosshair customization * Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags * Optimize DLabel autostretch behavior * Cache gamemode table for gamemode.Call and hook.Run
10 Months Ago
Make bursts feel more natural
10 Months Ago
added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
10 Months Ago
Don't upload "breaking server rules" from the server either
10 Months Ago
Add option to report players for breaking server rules via the F7 menu - events will only be sent to game servers
10 Months Ago
First pass on making scientist aiming feel fairer
10 Months Ago
missing cleanup
10 Months Ago
changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved - makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
10 Months Ago
- Improved raise power - Adjusted angular drag
10 Months Ago
Ensured drawbridges can also be repaired again
10 Months Ago
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10 Months Ago
jungle_ruins_b progress
10 Months Ago
Ensured siege tower can be repaired again
10 Months Ago
siege_weapons -> primative
10 Months Ago
Added the base for the custom TAA post-process
10 Months Ago
- Greatly improved the raise command on siege tower - Stopped draw bridges trying to reverse open
10 Months Ago
jungle_ruins_b first iteration layout added a proxy mesh for the croc to design around