252,052 Commits over 3,959 Days - 2.65cph!

7 Months Ago
merge from door_explosive_fix
7 Months Ago
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7 Months Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
7 Months Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
7 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
7 Months Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
7 Months Ago
Remove unused convar refs
7 Months Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
7 Months Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
7 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
7 Months Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
7 Months Ago
merge from main
7 Months Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
7 Months Ago
merge from main
7 Months Ago
Fix MapMarkerCH47 NRE
7 Months Ago
v_m4a1: added "bayonet" bodygroup
7 Months Ago
Disable launcher maximize button
7 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png
7 Months Ago
merge from monitor_looping_gesture_fix
7 Months Ago
merge from roadside_electrical_lodding
7 Months Ago
Potential fix for potential unlock UI bug.
7 Months Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
7 Months Ago
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7 Months Ago
When adding an input action, add it to the final group, not "Other", less annoying
7 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
7 Months Ago
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7 Months Ago
Don't need this shit now
7 Months Ago
skin approval
7 Months Ago
merge from main
7 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now
7 Months Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
7 Months Ago
merge from retroTC_NRE_fix
7 Months Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
7 Months Ago
Fix Depth::GetWorldPosition dividing by zero on skyboxes, pass epsilon to it use Depth::GetWorldPosition on Motion Blur, fix darkening/overbrightening of it based on sample count
7 Months Ago
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7 Months Ago
player update. exported sks anim set
7 Months Ago
Allow dropping weapons in retakes Instant defuse for retakes if safe Don't occlude C4 beep
7 Months Ago
Try to fix GitHub screwing us over
7 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
7 Months Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
7 Months Ago
Fix retakes loadouts, and add a few more
7 Months Ago
merge from main - RC
7 Months Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
7 Months Ago
Remove VR suffixes from enums Split Input.Vr.cs out into separate files within a VR folder
7 Months Ago
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
7 Months Ago
Don't try to compile shaders that have missing source files
7 Months Ago
Update menu scene Hand tracking elements Pull velocity up into TrackedObject, calculate manually Move input related enums into their own files VRController -> TrackedController Remove TrackedControllerType, HMDType - not supported by OpenXR VR anchor sets Input.VR.Scale based on transform scale (so that IPD matches) Remove `Finger`, `FingerValue` already exists
7 Months Ago
radtown redux S2P
7 Months Ago
set dressing progress backup
7 Months Ago
various material tweaks