130,626 Commits over 4,232 Days - 1.29cph!

8 Months Ago
merge from store-bug-fixes
8 Months Ago
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8 Months Ago
Merge from cookingv2 (new meat models)
8 Months Ago
Revert w_food_pies guid, fixes pie NRE's
8 Months Ago
Merge from meat_merge
8 Months Ago
Merge from cookingv2
8 Months Ago
Updated icons for interaction prompts - chicken petting and hide/show growable UI
8 Months Ago
Merge from cookingv2
8 Months Ago
Applied new chicken avatar, deleted old one
8 Months Ago
Merge from chicken_update_avatars
8 Months Ago
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
8 Months Ago
Merge from mapmerge_2503
8 Months Ago
Hooked up all of the new idle animations, use an animation shuffler like the horses Farm chickens now move less frequently, gives more time to play idle animations
8 Months Ago
Rebalance chicken coop need rates Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
8 Months Ago
Merge from crafting_update
8 Months Ago
Merge from media_projects
8 Months Ago
Fixed orchid and rose seed not being hittable when in a planter
8 Months Ago
Can no longer pet chickens if blocking with a shield or mounted
8 Months Ago
Merge from hopper
8 Months Ago
Remove the fx hierarchy from the server
8 Months Ago
Merge from crafting_update
8 Months Ago
Reapply hopper prefab changes, merge deleted a component somewhere
8 Months Ago
Merge from parent
8 Months Ago
Codegen
8 Months Ago
Merge from cookingv2
8 Months Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
8 Months Ago
Added debug.clearPlayerModfiiers, clears all tea effects
8 Months Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
8 Months Ago
Adjusted chicken coop deploy volume
8 Months Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
8 Months Ago
merge from faster_il2cpp_compilation -> main
8 Months Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
8 Months Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
8 Months Ago
merge from faster_il2cpp_compilation -> main
8 Months Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
8 Months Ago
fixed raw fish having incorrect material
8 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
8 Months Ago
manual merge from cookingv2/meat #6 114426
8 Months Ago
manual merge from cookingv2/meat #5 114423
8 Months Ago
manual merge from cookingv2/meat #4 114422
8 Months Ago
manual merge from cookingv2/meat #3 114419
8 Months Ago
manual merge from cookingv2/meat #2
8 Months Ago
manual merge from cookingv2/meat #1
8 Months Ago
reduced all meat textures to be no bigger than 512x512
8 Months Ago
player_preview fixes
8 Months Ago
removed placeholder items from craggy
8 Months Ago
updated existing prefabs
8 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
8 Months Ago
Missed Bee Grenade Texture Files