240,122 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Fix a couple of invalid cases for compute shaders when viewport is very small but not zero
8 Months Ago
Remove poolable
8 Months Ago
Remove some now unused client code. Increase the source timeout duration.
8 Months Ago
Applied the bulk of the changes from rework
8 Months Ago
Minigun folder setup wip
8 Months Ago
VersionUpgraderAttribute Upgrade parameter format, all tests pass
8 Months Ago
Remove save/load
8 Months Ago
Nicer assert for invalid vk compute shaders, and don't actually dispatch invalid ones otherwise we'll probably crash Fuck this test for now, a full end to end test for opening a project would be better
8 Months Ago
Limit networking. Enable debug rendering.
8 Months Ago
Test to ensure schema can be serialized
8 Months Ago
Re-organise launcher projects
8 Months Ago
Fixed signal parameters of generated sub-graphs
8 Months Ago
Collider removed component changes
8 Months Ago
Fix missing member tests Fixed input / output node parameters
8 Months Ago
Add Reset to Default support for ControlSheet properties https://files.facepunch.com/tony/1b1411b1/sbox_KIMZGVsIH7.mp4
8 Months Ago
Fix empty test warning. Test OpenProject directly
8 Months Ago
Add EditorHandle for TextRenderer https://files.facepunch.com/tony/1b1411b1/sbox_QaTjrkmULD.png
8 Months Ago
Child classes / to . More method info Can parse the documentation to plain text
8 Months Ago
Remove File -> New Game Project... Make project opening code more predictable, move to Sandbox.Tools, fix compiling before dependant packages are installed, kill more content mode shit.
8 Months Ago
8 Months Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
8 Months Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
8 Months Ago
Minor cleanup
8 Months Ago
Api listing fixes
8 Months Ago
Remove unused component
8 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
8 Months Ago
Merge from main
8 Months Ago
Support multiple SkinViewer objects at once
8 Months Ago
Merge from main
8 Months Ago
Vendor compile fixes
8 Months Ago
Merge from Main
8 Months Ago
merge from new_vendor_map_ui
8 Months Ago
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8 Months Ago
Backups
8 Months Ago
WIP tutorial ending cinematic - updated with new animations and timeline
8 Months Ago
Leaderboard backup, run #9604
8 Months Ago
Adding documentation for the api page
8 Months Ago
strip unused Remove unused
8 Months Ago
Store chunkId in header file
8 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
8 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
8 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
8 Months Ago
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8 Months Ago
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8 Months Ago
Merge store-ui -> Main
8 Months Ago
Parent merge
8 Months Ago
Parent merge
8 Months Ago
Plugins manifest
8 Months Ago
Slight air control Improve ground detection