141,903 Commits over 4,383 Days - 1.35cph!

9 Months Ago
Animations and Server browser tabs
9 Months Ago
Resolved SpinUpWeapon Animator warning when Minigun is put into a turret and not active/enabled yet
9 Months Ago
Update Gesture icons to 512x512
9 Months Ago
When weaving SyncVars it was possible for the threaded ILPostProcessor to be trying to access a dependency DLL at the same time as another thread. Going to use Mirrors ILPostProcessorAssemblyResolver which uses ConcurrentDictionaries and retry + wait behavour to get around any Windows file locks. Minor modifications to ILPostProcessorAssemblyResolver, slot in with out existing code. Editor + Build
9 Months Ago
Bugfix: BaseRaidBench - audio no longer missing This aligns it with running from game menu, so standalone editor runs now also struggle under AudioManager lag. Tests: ran scene + ran `benchmark BaseRaidBenchmark` from game menu
9 Months Ago
Anchor boiler
9 Months Ago
Fix scientists looking at your feet instead of your head
9 Months Ago
merge from minigun_3p_fix
9 Months Ago
▍ ▄▅█▋▇▊▊ ▇▄▉▋▅▄▅▊▉█▇▇▇ ▇▍▇▋▌█▍▌ ▊▅ ▆▋▌▊▆▌▌█▅▊▄▉▋ ▇▋▆▋▌█ ▉▊ ▋▌▌▉▅▌ ▊▍▌▊▋ ▊▍▇▍▇▇▌▌▊▍ ▅▊▆▌▆▍▄▊▋▄▇▄ ██▌▍▄▅ ▍▆█▆▄▇ ▌▌▄▋ ▌▇▄ ▊▌▊▉▅ ▊▋ ▌▌▊ ▇▄▉▇▊█ ▌▅ █▆▊▍██▍▊▍▄▇ ▌▆▋█▄▋ ▅▌▍▋▇▇▆▅▉▅▅ ▉▄ ▅▇▆▊█▄▇ ▋█ ▅▊▉▊▋▉▄▇▉▊█▉▉ ▊▍█▅▍▇▌▍▇▋▅▍▌▄ ▊▊▇▇▊▄▋▊▆▅▊▊ ▋▄ ▅▊█▄█▊▋▇▅▆▅▄▍█▌▌▇▊ ▌██▋▅▇▌ █▋▍▊▆ █▆ ▊▋▋▊▆▅ ▉▅▆▆ █▄▆▊▅▆▋▇▋▍▋ ▆▊██▅▆▍▌ ▋▋▍ ▌▌▇▅▋▅▉▆▅ ▋▆▅▆▅▅ ▅▆▉▆▆██
9 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
9 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
9 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
9 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
9 Months Ago
Fix some issues running the editor using bundles instead of repo assets
9 Months Ago
Server browser design clean up
9 Months Ago
Merge from parent
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
merge from main
9 Months Ago
▄ █▌▇▅▋ ▄▄▍▄ ▉▌▅▅▌▌▉▊▋▍▌▋▋▊▌▊▅▆▊▇▅▆▄▇▄█▄▍▅▇▄▋
9 Months Ago
merge from outpost_mission_fail_cooldown
9 Months Ago
merge from snapping_cant_deploy_fixes
9 Months Ago
merge from snapping_buildingblock_padding_fix
9 Months Ago
merge from abyss_barrel_sitem_remove
9 Months Ago
██▍▌▄▊ ▍▉▄█ ██▆▉
9 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
9 Months Ago
Compile fixes
9 Months Ago
More gesture wheel fixes
9 Months Ago
Polished gesture list, split assigned and unassigned gestures
9 Months Ago
Apply delta time
9 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
10 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
10 Months Ago
Compile fix
10 Months Ago
UI_Window warning editor only
10 Months Ago
Gesture menu progress
10 Months Ago
Restored store cart button
10 Months Ago
Small fixes and tweaks
10 Months Ago
Restored F1 item menu
10 Months Ago
Subtract 124976
10 Months Ago
Subtract 124978
10 Months Ago
▇▅█▉▋▋ ▋▄▍▆▍▌▅▉█ ▌▅▋▍▉ ▉▌▇█▋▄▊▇ ▌▉▇▌ ▆▉▌▄ ▉▅▋▅
10 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
10 Months Ago
▋▊▍██ ▇▉▉ ▇█▇▍▊▍▍ ▋▄▊▋▊▍▊█▋▆
10 Months Ago
Properly fix the particle related crash, and fix regression
10 Months Ago
revert_metabolism -> main
10 Months Ago
Properly revert
10 Months Ago
compile error
10 Months Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
10 Months Ago
revert_metabolism -> main
10 Months Ago
Revert 123078