134,720 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
10 Months Ago
Horse costume lods
10 Months Ago
Move drop backpack to `WoundedStartSharedCode()`
10 Months Ago
Fix drop backpack for wounding not being called when the player is set to crawling
10 Months Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
10 Months Ago
Restore missing file used exclusively by this beta
10 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
10 Months Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
10 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
10 Months Ago
Move where balloon force limit is enforced Update verbosity of "Out-of-range value" warnings Now includes parent array name, and the entity index Fixed pose parameters sometimes getting garbage values Balloon dupes check for missing values This isn't extensive enough, other tools still need to do this as well TTT: Crosshair Customization (Community Contribution) Fixed another potentially uninited variable issue
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Handle all default items, not just rocks and torches
10 Months Ago
Corpse spawning checks fixes
10 Months Ago
Range checks, wip
10 Months Ago
Chicken costume burst cloth setup
10 Months Ago
Ensure rocks, torches and other starting items are never reclaimed
10 Months Ago
10 Months Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
10 Months Ago
removed unnecessary NoAlias attribute
10 Months Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
10 Months Ago
Boomerang -> jungle_update
10 Months Ago
main -> Boomerang
10 Months Ago
Adjusted icon again
10 Months Ago
More compile errors
10 Months Ago
- Compile errors - Recalculate bounds
10 Months Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
10 Months Ago
Added AO and specular to Beenie Hat
10 Months Ago
merged from jungle_building_skin
10 Months Ago
Reduced snake health
10 Months Ago
Custom SMG - Narrowed 3P sight to match the 1P model
10 Months Ago
Venom icon settings
10 Months Ago
merge from main
10 Months Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
10 Months Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
10 Months Ago
merge from softcore_update
10 Months Ago
merge from softcore_update -> respawn_changes
10 Months Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
10 Months Ago
merge from softcore_update/deployable_corpse
10 Months Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
10 Months Ago
Minor code cleanup
10 Months Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
10 Months Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
10 Months Ago
Add slow acceleration to croc fleeing
10 Months Ago
Temporarily remove croc swim sprint noise
10 Months Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
10 Months Ago
merge from tc_changes -> softcore_update
10 Months Ago
Further improve croc water transition
10 Months Ago
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10 Months Ago
Fix height snap when croc goes in and out of water
10 Months Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture