240,122 Commits over 3,837 Days - 2.61cph!
Fix conveyors affecting player velocity twice
Merge from main -> full_server_demos
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Merge from tutorial_island
Minor changes to tutorial island network bounds checks
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
Allow multiple ShowIfAttributes, will show property if any of them are true
Remove debug code
Fix conveyor player push
Add necessary player components
Tighten up movement a bit
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
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Fix triggers activating when collision default is set to ignore
Fix bugs with attack heli rocket/flare firing lockouts
Merge from tutorial_island
Fixed clothing mission step not working (merge issue)
Make a deep copy when getting common inputs
Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
Iterating
Wood bullethole decal tweaks.
Get rid of OrderedDictionary
WIP big refactor to move graph parameter definitions
Create default input / output nodes in Create( delegateType )
Fixed some tests
Fixed efitor refl probe blinking occasionally in scene view
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Tweaked Rust/Standard template input ordering and show/hide port by link ID
Updated Workshop scene to have night time lighting
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
Added template ability to set port actions via LinkId instead of Id or Name
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Binds
create mixer - can play sounds!
strip vmixtool
Remove unused args
Add some more c# compatible funcs to CAudioMixBuffer
Add AudioBuffers, MixBuffer
Audio processor basics
Route SoundHandle through managed system, use speaker volumes etc
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused
Strip as much as I dare right now
Add steam audio
Update steam audio binaries
Add steam audio binds
Add BinauralEffect processor
Steam audio scene system
Apply direct
Create phonon.pdb
Reflection works! 😅
Latest
Clean up
Fix menu sounds not playing
Refactoring, making internal
Fix warning
Skin prefab setup, screens showing tc information
Add joint break strengths to modeldoc
Refactoring, making internal
Fix warning
switch decal_wall_damage a + b to static_overlay
also updated damage_a color
Remove redundant cancellation token source in server manager
Add some more guards to try and prevent exiting out when not actually cancelled
Gracefully stop the Rust server when closing server manager with Ctrl+C
Clean up
Fix menu sounds not playing
decal_stain_c + d color adjustments
Added softer whispy mat.
Dev concrete mat fix.
Prefab iteration.
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
Rock & concrete iteration/fixes
Fixed containers being changed on merge
Tutorial bear AI design update
We can add extra information to api listings
Add contest table