136,209 Commits over 4,444 Days - 1.28cph!

10 Months Ago
merge from ghostships
10 Months Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
10 Months Ago
merge from meta_shift
10 Months Ago
PT Boat Update
10 Months Ago
Merge from manual_anchor
10 Months Ago
Merge from parent
10 Months Ago
merge from commandblock_save_lastplayer
10 Months Ago
merge from rps_holster
10 Months Ago
merge from dropbox_wall_loot
10 Months Ago
merge from fix_bradley_apc_debris
10 Months Ago
merge from fix_sleeping_wetness
10 Months Ago
merge from fix_weapon_rearm_noclip
10 Months Ago
merge from qol_hardcore_convars
10 Months Ago
merge from buildingprivlidge
10 Months Ago
merge from bradleyapc_allocs
10 Months Ago
merge from ch47_favouritism
10 Months Ago
Merge from main
10 Months Ago
Codegen + fix compile error
10 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
10 Months Ago
Compile fixes
10 Months Ago
merge from admin_logging -> main
10 Months Ago
TTT: Custom radio button support (Community Contribution) * Add custom T Radio sound support and extra default sounds Reduce healing sound count for TTT radio It can take up to 16 seconds, which feels like way too much. Reduced to 10 seconds. TTT: Russian and Turskish language updates (Community Contributions) TTT: Prevent the round start info box from stacking TTT: Fixed "Tried to create font 'X from a game font" warnings
10 Months Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
10 Months Ago
merge from physics_bounds_commands
10 Months Ago
server commands to set and get physics world bounds for profiling purposes
10 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
10 Months Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
10 Months Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
10 Months Ago
Rebase on /main
10 Months Ago
LODs, prefab, collision for food barge checkout counter
10 Months Ago
merge from naval_update
10 Months Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
10 Months Ago
Neutralized the tint on the sand footprints.
10 Months Ago
Scene backup
10 Months Ago
merge from batteringram_impacteffect_fix
10 Months Ago
merge from chandelier_fixes
10 Months Ago
Don't show raise/lower action on chandelier if you dont have building privilege
10 Months Ago
Adding missing bottom mesh to triangle hull prefab
10 Months Ago
fixed boat door pickup and repair, added guide mesh for door
10 Months Ago
Generate proto
10 Months Ago
subtract 130129 decay_scale_ui_fix
10 Months Ago
merge from main
10 Months Ago
split the glass part from boat door mesh to enable convex collision baker to work there
10 Months Ago
merge from emission_queue
10 Months Ago
merge from trailtail
10 Months Ago
merge from fix_artificalwater_flow
10 Months Ago
merge from fix_corpse_storageboxes
10 Months Ago
merge from workshop_wearable_icon_fix
10 Months Ago
Merge from quicksave_to_gamesetup_save
10 Months Ago
Socket name fixes. Manifest Prefab updates.