144,010 Commits over 4,413 Days - 1.36cph!

10 Months Ago
Hook up server wiped on loading screen
10 Months Ago
Hook up 'respawn' button Change out the cartoony map open animation
10 Months Ago
Null check before setting texture parameters in FoliageGrid
10 Months Ago
updated ejector seat mount position and player sitting anim
10 Months Ago
Prepare some voiceline variations so that they don't repeat the same things too much
10 Months Ago
Ejector seat - added LODs and gibs
10 Months Ago
Added a crude profiler that works in release builds
10 Months Ago
Rifle animation and entity updates
10 Months Ago
new_menu -> main
10 Months Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
10 Months Ago
new_menu -> main
10 Months Ago
Fix loading screen tags NRE
10 Months Ago
Swapped placeholder doors for static ones in food market barge
10 Months Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
10 Months Ago
new_menu -> main
10 Months Ago
Session Overlay
10 Months Ago
Fix loading screen having double tags again
10 Months Ago
Updated pilot hazmat prefab with new model
10 Months Ago
respawn button in session
10 Months Ago
Fixed limited skin gradient not scaling right
10 Months Ago
Remove flex graphic transform from refresh button again
10 Months Ago
merge from new_menu
10 Months Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
10 Months Ago
Merge from main
10 Months Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
10 Months Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
10 Months Ago
Improve connect/session modal
10 Months Ago
RHIB Update
10 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
10 Months Ago
Fix listplayerreportcounts command
10 Months Ago
merge from fogmethod1 (sky branch)
10 Months Ago
Tweaked home screen gradient overlay, less noise
10 Months Ago
floting city tarp kit
10 Months Ago
Misspelt webm folder name
10 Months Ago
tarp trim texture update
10 Months Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
10 Months Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
10 Months Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
10 Months Ago
added tooltip to view stats as "base [+- diff]"
10 Months Ago
Add help text "Press Capslock to use UI" and change default text on FilterInput to "Filter items..."
10 Months Ago
Merge from main
10 Months Ago
Fixed the width and height of the temp render target for blitting the under water background texture
10 Months Ago
Fixed the spinner blocking you if you remove a favourite whilst in the favourites page
10 Months Ago
merge from main
10 Months Ago
Fixed refreshing in the community tab from dumping duplicate listings into the modded tab Add a gradient for favourited servers Add support to change gradient direction in the style asset
10 Months Ago
Tonemap shoulder curve tweak to mitigate arctic whiteout from a distance. Tundra haze tweak.
10 Months Ago
ghost ship B vraiant set dressing progress
10 Months Ago
Updated Pilot Hazmat Textures
10 Months Ago
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10 Months Ago
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