240,127 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Use aliases for types like float, int, bool
8 Months Ago
Cupertino: Remove bunch of win32 & x86 implications, casting for Clang, -Wno-register, multiplat build retail native Cupertino: Use GameNetworkingSockets outside of windows builds, build EtcLib for arm64
8 Months Ago
Node library tweaks EnterNameMenu fixes Avoid re-using member names of deleted members
8 Months Ago
Fix menu item ordering with headers Fully refresh component list on hotload Small Action Graph editor fixes
8 Months Ago
Steam audio scene system Apply direct
8 Months Ago
Fixed bugs with inventory not being referenced correctly
8 Months Ago
Create properties from inputs
8 Months Ago
Cupertino: fix copy_postbuild.sh Cupertino: add xcode_codesin.sh and xcode_gen_dsym.sh Cupertino: update osxarm64 vpc binary Add support for OSXARM64 platform for schemacompiler, fix CBaseFileSystem::GetModPath override, zip_utils on posix and vpc doesn't need to link from all these on other platforms Cupertino: libsteam_api platform_compile_base makes weird assumptions for using CLANG or GCC on windows Izabu/Cupertino: Izabu implies SSE SIMD, shim it with sse2neon, fix constructor on IzPulleyJoint
8 Months Ago
merge from gnb_shader_updates
8 Months Ago
Toggled GNB back on
8 Months Ago
Fixed shaders to support GNB again
8 Months Ago
Bomb prefab, game manager component Player prefab
8 Months Ago
Rocket boots item. Consume charge to fly. Starts recharging after being grounded for 3 seconds.
8 Months Ago
Can set default values for component properties again https://files.facepunch.com/ziks/2024-02-09/sbox-dev_v4JnzXDks5.mp4 ComponentDefinition property default value hotload fixes
8 Months Ago
Import heightmap dialog, support different resolutions Put all terrain editor code in its own namespace
8 Months Ago
Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor
8 Months Ago
Make breakable, block into prefabs. update scene to link all the objects to prefab Bombable Add bombable comp Update shader to what I think is right now
8 Months Ago
Playing with a live value inspector on hover https://files.facepunch.com/ziks/2024-02-09/sbox-dev_0Iwj4OgIbd.mp4
8 Months Ago
Cloth, clothflesh, concrete, metalore
8 Months Ago
level update and s2p
8 Months Ago
more biome visuals compatible props and structures
8 Months Ago
Menu.AddOptions: support having headings at any depth https://files.facepunch.com/ziks/2024-02-09/devenv_mRkCi2hCHa.mp4 Node list tweaks
8 Months Ago
Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now
8 Months Ago
Rebuild component type if method or property removed
8 Months Ago
Route SoundHandle through managed system, use speaker volumes etc
8 Months Ago
Fix invalid program involving value type inputs
8 Months Ago
Audio processor basics
8 Months Ago
Merge from main/map_entity_load_fix
8 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
8 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
8 Months Ago
Flag collider/bounds change to make it easier to melee dig
8 Months Ago
Check ingredients by item ID
8 Months Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
8 Months Ago
When making meals, take stacks into account
8 Months Ago
Fixed missing deer kebabs
8 Months Ago
strip vmixtool
8 Months Ago
create mixer - can play sounds!
8 Months Ago
Leaderboard backup, run #9484
8 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
8 Months Ago
New system UI
8 Months Ago
Icons
8 Months Ago
New system, combine ingredients button
8 Months Ago
Try to do the shoelace formula manually
8 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
8 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
8 Months Ago
More button stuff
8 Months Ago
Toggle button UI stuff
8 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
8 Months Ago
More icon work
8 Months Ago
Icon button work etc