130,541 Commits over 4,232 Days - 1.29cph!

9 Months Ago
Update: Able to grab WaterInfos as a batch - Added a test to validate it returns same results as non-batched - Made sure WaterLevel tests work in an initialized scene It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like). Tests: ran the WaterLevel tests
9 Months Ago
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9 Months Ago
techtree clean up Catapult ammo desc update
9 Months Ago
Continued progress on Ziggurat exterior
9 Months Ago
better prop render camera angles - need second go after i pull a shelf
9 Months Ago
Don't allow deployed firebomb to be deployed in water because science
9 Months Ago
Potential barricade unlock fix
9 Months Ago
Imported Generic Water Danger Signage Models, Textures Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants Setup Generic Water Danger Signage Folder Structure
9 Months Ago
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9 Months Ago
mini crossbow era override wb2
9 Months Ago
Era override WB2: Sewing Kit Gears Metal Pipe Road Signs Reinforced Glass Window Armored Passenger Vehicle Module Armored Cockpit vehicle module High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
9 Months Ago
Fix tiger sometimes hovering above ground
9 Months Ago
siege weapons rarity set
9 Months Ago
Revert tiger atk anim update, old anim seem to work better
9 Months Ago
Fix tiger taking unrealistically sharp turns at high speed
9 Months Ago
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
9 Months Ago
set inventory anim controller to temporarily use base idle
9 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
9 Months Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
9 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
9 Months Ago
Fixed incorrect Lootpanel phrases
9 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
9 Months Ago
Bee swarm scale effects with springs
9 Months Ago
Integrate my item mod swap changes with jakes
9 Months Ago
Pivot, increase turn speed.
9 Months Ago
cookingv2 -> bees (merge conflicts)
9 Months Ago
merge from catapult_ragdoll_fix
9 Months Ago
disabling collision between ragdoll and its initiator
9 Months Ago
main -> cookingv2
9 Months Ago
exported crocodile turn 90 left and right anims
9 Months Ago
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9 Months Ago
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9 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
9 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
9 Months Ago
fixed catapult admin reload with player ammo
9 Months Ago
merge from PlayerRigUpdate2/mergemain
9 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
9 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
9 Months Ago
Snappier attack response
9 Months Ago
chicken coop blockout and textures - fencing based on 3x3
9 Months Ago
Merge from tiger
9 Months Ago
Re-add missing part of plugin lost with merge
9 Months Ago
Fix compile errors and warnings
9 Months Ago
merge from ragdoll_dismount_improvements
9 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
9 Months Ago
hoodie fixes
9 Months Ago
Tiger being automatically added to spawn prefabs
9 Months Ago
Generate anims root motion curves
9 Months Ago
Hook new tiger attack
9 Months Ago
Attack visual triggering