240,128 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Actually convert ingredients to meals
8 Months Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
8 Months Ago
Oops, needs the .translated
8 Months Ago
Tidy up
8 Months Ago
Revert accidental MenuUI commit
8 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
8 Months Ago
Fix unassigned fuel grid + other bits
8 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
8 Months Ago
Rooms connect but closest face isn't working correctly
8 Months Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
8 Months Ago
Add faces to square foundation and triangle floor
8 Months Ago
Fix some operator display info
8 Months Ago
8 Months Ago
8 Months Ago
Operator node definition tweaks
8 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
8 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
8 Months Ago
Ok seems to finally connect faces of walls & floors correctly
8 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
8 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
8 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
8 Months Ago
Cascade tag changes to ModelPhysics body shapes
8 Months Ago
Getting closer
8 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
8 Months Ago
Merge SeatClipInfoChanges -> Main
8 Months Ago
More info for the SeatClipInfo going to Sentry
8 Months Ago
Exclude the most common triggers for SeatClipInfo
8 Months Ago
Enter name when creating method out of nodes
8 Months Ago
Some safety when splicing a subgraph
8 Months Ago
8 Months Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
8 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
8 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
8 Months Ago
Improvements to template processing + wip barebones Standard ASE template
8 Months Ago
Fixes, built locally and tested to confirm it works
8 Months Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
8 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
8 Months Ago
Create methods from inside the Action Graph editor
8 Months Ago
Call UpdateParameters() on createSubGraphNode result
8 Months Ago
8 Months Ago
Lobby page
8 Months Ago
Convert UI first, comment out loads of stuff that doesn't exist yet
8 Months Ago
Merge from map_entity_load_fix
8 Months Ago
Initial commit
8 Months Ago
Make CreateSubGraphAsync more generic
8 Months Ago
8 Months Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
8 Months Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
8 Months Ago
Added fall damage tea, halves incoming damage
8 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object