136,209 Commits over 4,444 Days - 1.28cph!

10 Months Ago
merge from ceiling_light_placement_fix
10 Months Ago
merge from wall_cabinet_storage_monitor_fix
10 Months Ago
merge from modded_monumentmarker_fix
10 Months Ago
merge from tugboat_team_bag_labels_fix
10 Months Ago
merge from main
10 Months Ago
merge from store-updates-sept2025
10 Months Ago
Fix the server browser duplicating listing results
10 Months Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
10 Months Ago
added translations
10 Months Ago
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group - This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to. Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
10 Months Ago
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4 Bicycle can now bunnyhop every 3 seconds by pressing right mouse button. - Todo: use the bike's angle in the jump - Todo: require bike stamina to jump - Todo: not jump when waterlogged
10 Months Ago
Merge: from main
10 Months Ago
Clean: comments, spans and names Tests: none, trivial changes
10 Months Ago
Progress on cleaning up all current conversation/mission changes
10 Months Ago
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots - This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
10 Months Ago
fix status effect vitals HUD overlay sorting under heavy helmet
10 Months Ago
Set dressing work from supplies barge
10 Months Ago
Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
10 Months Ago
remove debug tex output
10 Months Ago
lod baker multiple source meshes support
10 Months Ago
Renamed killTriggers to crushTriggers and added the triggerMovePos to the list so it is activated/deactivated at the same time as the triggerHurt
10 Months Ago
waterpipe reload animation update
10 Months Ago
updated charity plushie 01 lods
10 Months Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
10 Months Ago
Bugfix: fix a missing profile scope in FoliageGrid Tests: used the profiler in editor, no more errors
10 Months Ago
Change hab.repair.item.prefab to use the hot air balloon avatar rather than the old placeholder bear rug so "Killed by X with a Hot Air Balloon" shows the correct icon
10 Months Ago
lr300 animation updates
10 Months Ago
Updated charity plushie meshes with LODs, and updated prefabs with new meshes
10 Months Ago
change sleeping player collider to x-axis capsule, to save on vertical space
10 Months Ago
- New TriggerPlayerMovePos script to move players with a vector relative to the centre of the trigger bounds - used to stop players getting stuck underneath a HAB when it lands on them in a safezone. - Pause players being marked hostile for 2 seconds when entering the move pos trigger to prevent the HAB marking a player as hostile if multiple players are landed on inside a safezone
10 Months Ago
Only run terrain culling when it's actually worth it (when camera is above some but not all terrain)
10 Months Ago
Don't load inventory inside container corpse, we already load it in base.
10 Months Ago
Fix instanceData on items getting disposed if an item gets loaded twice.
10 Months Ago
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
10 Months Ago
merge from hackweek_crosshair_customization/settings_editor
10 Months Ago
Make previous compile fix match the other ifdef behaviour
10 Months Ago
Compile fix
10 Months Ago
10 Months Ago
Merge from naval_update
10 Months Ago
Introduce WIP version of ConcurrentBitArray for bitmapped damage tracking
10 Months Ago
Commit progress on deep sea islands mission
10 Months Ago
v4 player entity, hold type and prefab update for C4 and satchel charge
10 Months Ago
Bugfix: UsePlayerUpdateJobs 2 - maintain partial ordering of snapshots when sending to player using tasks - This fixes rare parenting desync that can manifest as a weapon attachment world model not hiding (or something much worse) Need to optimize it by merging tasks, as this can create too many tasks for the server to process Tests: flew around on Craggy with fast noclip - attachments didn't "duplicate". Shot animals, switched active items. Tested occlusion with 2p and geared guns
10 Months Ago
merge from sail_physics_test
10 Months Ago
increased rudder torque-control strength, set default control scheme to that for now
10 Months Ago
- Fix detail mesh being built but not assigned - Add option to specify whether or not we want to build the detail mesh - Remove sample detail mesh height param from SamplePosition (recast will always use the detail mesh if it exists anyway when sampling)
10 Months Ago
- Fix chunk bounds being incorrect - Add option to debug sample the detail mesh height (it seems to not be working)
10 Months Ago
Merge from main
10 Months Ago
merge from boat_building
10 Months Ago
third option on rudder control, bit of debug vis cleanup