240,133 Commits over 3,837 Days - 2.61cph!

8 Months Ago
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
SAP can now load in external magazines
8 Months Ago
Social Bar, Main Menu, Header Bar
8 Months Ago
Messy mock up of how I want the system to split building blocks into faces & connect them
8 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
8 Months Ago
When reloading, guns checked with external mag will look for magazine items
8 Months Ago
Bool to enable use of external mag on a weapon. Cleaned up magazine mod
8 Months Ago
8 Months Ago
Now takes ammo type from entity
8 Months Ago
Added a way to fully fill pistol magazine from hand
8 Months Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
8 Months Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
8 Months Ago
merge from main
8 Months Ago
merge from fix_send_inventory_nre
8 Months Ago
Set dressing harbor2 progress vertex painting grounds progress
8 Months Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
8 Months Ago
Leaderboard backup, run #9412
8 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
8 Months Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
8 Months Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
8 Months Ago
Icon for low grade oven
8 Months Ago
Initial work on two more oven types
8 Months Ago
Added loot panel scene to the scene list
8 Months Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
8 Months Ago
Property editing mostly working
8 Months Ago
Cooking pot loot panel + bits and pieces.
8 Months Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
8 Months Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
8 Months Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
8 Months Ago
Fixed "Can't remove RawImage (Script) because SoftMaskable (Script) depends on it." - Removed SoftMask from attack heli small monitor UI - Removed SoftMask package (no longer used anywhere)
8 Months Ago
cannon inputs first pass
8 Months Ago
Kill most of the map UI code
8 Months Ago
Upgrade to Expo SDK 49
8 Months Ago
Correct versions of some packages
8 Months Ago
Query server addons 500 at a time (was 50) Fixed crashes when maps have entities parented in an infinite loop Will print a LEVEL DESIGN ERROR warning to console in such cases. Added "teamonly" param to "player_say" game event Fix exploit with pp/copy and halo lib Do not try to listen to non existent player_hurt_ex gameevent
8 Months Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
8 Months Ago
Polish/fixes
8 Months Ago
Workaround for issues on even older windows console hosts? Fix backspace with empty buffer exception Fix unknown commands not clearing the command input
8 Months Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
8 Months Ago
Workaround status bar issues when running under the old windows console host
8 Months Ago
Finalized metals & distance scaling.
8 Months Ago
Fixed magazine displaying ammo count
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
material tweaks and prop prefab variants
8 Months Ago
Side navigation
8 Months Ago
Fixed hotloading ComponentDefinition changes
8 Months Ago
Correctly ignore razor files in editor/ unittest/
8 Months Ago
Basic magazine setup
8 Months Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png