143,749 Commits over 4,413 Days - 1.36cph!

10 Months Ago
NRE and localization fixes
10 Months Ago
Fix scientists abandonning their zone if they hear the player while searching, instead keep holding the zone and only chase if the sound is in their zone
10 Months Ago
pilot hazmat items - renamed codelock to flight control codelock, storage to black box, ejector seat to salvaged ejector seat. Set up unlockables properly, made items not default spawn or craft, tested unlocked skin via repair bench, rendered out icon for black box, set black box deploy/move sound to metal, rebuilt manifest
10 Months Ago
Removed hero logs
10 Months Ago
Removed all the masks from store and inventory tiles, CoverImage now has a scale setting
10 Months Ago
▆ █▍▄█▇▄ ▊▋▊▆▅▊▊▆▅▋ ▋▋▄█▌▌▉▋▇ ▉▊▋▊ ▊▅▋▇▅▄
10 Months Ago
▋ ▅▆▋▍█ ▉▅▉▆ ▉▇▍▅
10 Months Ago
Initial experimental set dressing of food market
10 Months Ago
Pages cache their masks on warmup and toggle them when showed/hidden, reduces overhead when the menu is hidden
10 Months Ago
▊ ▄█▍▅▍ ▋▅▄▋ ▊▆▆▄▋▄▊▊▊▄▌▊▄▋▆
10 Months Ago
Tooltips for gamemodes and modes
10 Months Ago
▊ █▄▉▆▅ ▌▅▌▄ ▅▊▌▄▇▌▋█▉▇▉▅▊▄▄▌▉▆▌▄▄▇▍▅▋▋▇
10 Months Ago
automatically close the connection toast when you've joined prevents left over toasts being inside the menu when you hit escape
10 Months Ago
▄ ▉▍▌▍▉▉ ▊█▍▍▆▋ █▆▍▉ ▉█ ▅▅█▅▄▋▍▍█ ▄▊▍▉▋▅ ▊▊▌▄▊▉
10 Months Ago
update from main
10 Months Ago
Setting up nailgun anims, entity and override controller
10 Months Ago
Home button wont open the home page if we are in game (session instead)
10 Months Ago
Network max health, add debug.setmaxhealth convar.
10 Months Ago
TMP margin fixes
10 Months Ago
Connect modal can respond to larger length server names better
10 Months Ago
Removed unused loading spinner in the generic item modal
10 Months Ago
Reconnect button now works when trying to reconnect to a disconnected server
10 Months Ago
Ensured the needs curosr logic is turned on and off propely
10 Months Ago
Loading screen no longer steals the cursor
10 Months Ago
Social text supports up to 3 digits again
10 Months Ago
Cleaned up 'connecting' and 'disconnecting' messages in the new menu Wired up our toast in all the locations the previous toast was wired up Gives us access to all the regular kick and error messages we had before
10 Months Ago
Setting up m39 anims, entity and override controller
10 Months Ago
merge from main
10 Months Ago
Adding a favourite forces the favourites tab to refresh
10 Months Ago
Allow 'clear all' notifications to hide global notifications as well Persitent data storage for the menu via a json list Only allow global notifications to be permanently cleared Try and reuse ids Add to Bootstrap
10 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
10 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
10 Months Ago
merge from new_menu
10 Months Ago
Restored store search tab
10 Months Ago
Patch info styling
10 Months Ago
Setting up 3p L96 anims, entity and override controller
10 Months Ago
Steam inventory screen search bar Fixed delete twitch drop modal not deleting anything Fixed loading thingy sorting on skin viewer
10 Months Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
10 Months Ago
Style Quick join
10 Months Ago
Tech tree window correctly reinitalises after a code change
10 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
10 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
10 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
10 Months Ago
Compile fix
10 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
10 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
10 Months Ago
T2 primitive and T3 vanilla
10 Months Ago
Update T2 and T1 Primitive
10 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
10 Months Ago
merge from main