136,052 Commits over 4,444 Days - 1.28cph!

23 Days Ago
merge from fix_ballistic_vest_description
23 Days Ago
industrial_dlc -> main
23 Days Ago
PlayerRigUpdate2 -> main
23 Days Ago
m16a2 -> main
23 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
23 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code
23 Days Ago
Define floor network groups as bounds in the apartment building prefab
23 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
23 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
23 Days Ago
WIP torch stuff.
23 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
23 Days Ago
updated m16a2 textures
23 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
23 Days Ago
fix for 3p compound bow firing
23 Days Ago
merge from skinviewer_viewmodel
23 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
23 Days Ago
Glass AR - final bake, wip textures, material tweaks
23 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
23 Days Ago
Manifest update for apartment stool
23 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
23 Days Ago
merge from kick_off_2_wallpapers
23 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
23 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
23 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
23 Days Ago
merge from skinviewer_viewmodel
23 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
23 Days Ago
Mortar animation updates
23 Days Ago
main -> 50cal_animation_improvements
23 Days Ago
mountable_rollback -> main
23 Days Ago
Fix compile error
23 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
23 Days Ago
Fixed typo in description
23 Days Ago
Added more sound variations to bowless crossbow
23 Days Ago
Refactor tick parent history into TickHistory
23 Days Ago
Merge from render_pipeline_testing
23 Days Ago
merge from body_hair
23 Days Ago
Set dressing in large apartment
23 Days Ago
Merge: from main
23 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
23 Days Ago
Merge: from player_benchmark_improvements
23 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
23 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
23 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
23 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
23 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95 Fix resource files? again? They had UTF16-BOM encoding? somehow? CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
23 Days Ago
Female body hair
23 Days Ago
Set parenthistory to false as default
23 Days Ago
update apartment_complex_monument/prototype
23 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
23 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle