250,298 Commits over 3,959 Days - 2.63cph!

36 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
36 Days Ago
Manually marshal server list filters to fix crashing
36 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
36 Days Ago
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason
36 Days Ago
Fixed item store lumberjack prototype pickaxe name
36 Days Ago
Fix gamemode settings being missing in main menu
36 Days Ago
Fix gamemode settings being missing in main menu
36 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
36 Days Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
36 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
36 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
36 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
36 Days Ago
Fix parsing <see> with langword / href
36 Days Ago
merge from indirect instancing
36 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
36 Days Ago
Give some hitbox depth bias to capsule collider gizmo
36 Days Ago
vending_stats_fixes_2 -> main
36 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
36 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
36 Days Ago
Codegen
36 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
36 Days Ago
Update codegen exe (merged pooling -> optional field changes)
36 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
36 Days Ago
Make comment more explicit
36 Days Ago
Further work on handling reload state with arrow persistence
36 Days Ago
Shadergraph: Fix preview ShowSkybox option
36 Days Ago
Fix SceneRenderingWidget not calling PreRender
36 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
36 Days Ago
Fixed battering ram using the wrong head health values
36 Days Ago
battering ram anim upodates
36 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
36 Days Ago
36 Days Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted
36 Days Ago
▇▉▅ ▉▋▌▆▋▌▅ ▄▄▋▍▇
36 Days Ago
Fix merge error
36 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
36 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
36 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
36 Days Ago
Ship the gfx folder in the correct depot, sigh
36 Days Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
36 Days Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
36 Days Ago
Fixed Single Reload Finish -> idle transfer
36 Days Ago
Fixed deploy -> idle time
36 Days Ago
Citizen/animgraph: add character_type enum & branches so that Citizen & Humans can use the same animgraph. Ongoing work. Humans: convert Citizen animations on the ModelDoc side rather than graph side
36 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
36 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
36 Days Ago
merge from primitive
36 Days Ago
This stuff shouldn't be public
36 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
36 Days Ago
Replace SetRoot call with MergeToPreserveExisting