196,301 Commits over 4,110 Days - 1.99cph!
merge from vehicle_trigger_damage_fixes
Network flash effect
Minor prefab changes
configured LootContainer damage for modular cars and bikes
tier 3 boat steering wheel blockout
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
Added a usable flash to the instant camera
Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider
Shotgun & bow view model anim updates and added missing .viewmodel content
▇██▇▅_▇▌▉▄▇▉▋▌▅_▍▋▌▋▅_▄▉▄ -> ▆▇▊▆
▆▌▄ ▌▆ ▊▍█▌▊▅▅▉▅▉▉ ▄▉▅▆▆▉▍▊ █▍▄▌█▅▊ █▋▋▊▇▅▅▌ ▍▋▅▋▇▊ █▍ ▋▉ ▅▆▊▌ ▇▌ ▋▍▇ █▆▉▄▄▋▄▋▇▋
reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes
▄▍▄▋▋ ▌██▊ ▍▋▇▊▍▉_▆▌▇▌▇▍_▄▆▅█▉█_▊▊▄▍▋▋▉_▅▍▍
▉▊▇▉▆ ▄▍▍█▉▄ ▉▍█▌▊█▋▌ ▍▋ ▌▄▌ ▇▍▊▄▇▆ ▉▉ ▇▉▌▌▄▋▍, ▋▇▅▉▄▌ ▌▅ ▉█▊▍▊▌▅ ▊▋▊█ ▅▇▇▍▉▆▄ █▆█▊▍▉▋▋ ▅▊ ▊▇▍▄ ▉▋▄▉▋▆ ▌▋▆▌▅▆▉
merge from building_los_fix
Added new LOS check positions for floor frame and floor triangle frame
merge from hbhf_adjustablerange
Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
Fixed techtree position of Handmade SMG after adding silencer
Merge from emoji_player_lookup_fix
Fixed a pointless player lookup in emoji ownership check
Merge from industrial_crafter_5_slot
Added a 5th input slot to the industrial crafter to allow high external wall crafting
large sail blockout update
Rifle view model anim updates and added missing .viewmodel content
merge from swapseat_binds
Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
merge from jungle_update_improvements
merge from rustige_egg_g_naming
merge from lr_deploy_speedup
merge from HealthOreTeaToken
Can add any new multi bind, not only the registered ones (like the bind command)
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Do not update indirect instancing system when scene is loading
Do not update indirect instancing system when scene is loading
Bind menu now supports multi key binds
bee_lifetime_reduction -> main
Reduce time that Bee Master Swarms stick around.
Reduce time that Bee Swarms stick around.