192,861 Commits over 4,049 Days - 1.98cph!

24 Days Ago
MIP tweaks & texture size optimizations
24 Days Ago
merge from fix_building_split_corpses -> main
24 Days Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
24 Days Ago
Tested turning off MIP streaming on the base atlas.
24 Days Ago
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24 Days Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
24 Days Ago
Merge from jungle_update
24 Days Ago
Clean: variable rename Tests: none, trivial change
24 Days Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
24 Days Ago
Rustige Egg G - Fixed LOD1 popping too aggressively
24 Days Ago
Add terrain occlusion culling to the instanced renderer (WIP)
24 Days Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
24 Days Ago
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24 Days Ago
Update rust editor loadout to be more representative
24 Days Ago
Fix log spam when croc charge fails
24 Days Ago
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24 Days Ago
merge from store-ui-2025-april
24 Days Ago
Prefabbed up vines kits made so far. Added to asset gym.
24 Days Ago
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24 Days Ago
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24 Days Ago
turned specular glare value down from 1.75 to 1.25
24 Days Ago
Fixed gate reskinning not using the same checks as high walls Created Gate class, inheriting from Door - only used by gates
24 Days Ago
Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations
24 Days Ago
merge from main
24 Days Ago
jungle power box prefabs, lods, collision and fixes
24 Days Ago
merge from softcore_update - 118054 Can now pickup bag and beds corpses, gives you the broken item - 118055 Disabled ShowHealthInfo on towel corpses - 118061 Fixed corpses not spawning when killed by a non authed player
24 Days Ago
disable bc sim on sleepers, bones reset optionally with ResetBonesOnDisable
24 Days Ago
merge from softcore_update/deployable_corpse
25 Days Ago
Fixed corpses not spawning when killed by a non authed player
25 Days Ago
Retain item ownership after throwing and picking up the boomerang
25 Days Ago
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25 Days Ago
rug_deployment_fix -> main
25 Days Ago
Use override placement layer system to prevent rugs being able to be placed on top of other deployables, this ensures they always go underneath
25 Days Ago
Updated workshop OBJ models - LR300, Longsword, Locker, M249, Large Backpack, Combat Knife, Bone Knife, Jackhammer, Snow Jacket
25 Days Ago
Disabled ShowHealthInfo on towel corpses
25 Days Ago
Can now pickup bag and beds corpses, gives you the broken item
25 Days Ago
Fix release build
25 Days Ago
main -> rug_deployment_fix
25 Days Ago
Add frustum culling to the instanced calls
25 Days Ago
Cherry pick quality_level_squash
25 Days Ago
main -> Boomerang
25 Days Ago
main -> jungle_update
25 Days Ago
Vending Machine consumes the same amount of power as fridge
25 Days Ago
Merge from jungle_update (croc breaking twig)
25 Days Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
25 Days Ago
Fixing some changed/broken settings on the new IO stuff
25 Days Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
25 Days Ago
Fixed ContainerIOEntity not passing the argument loot panel over, was instead passing the hard coded loot panel
25 Days Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
25 Days Ago
merge from main