136,512 Commits over 4,324 Days - 1.32cph!

11 Months Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
11 Months Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
11 Months Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
11 Months Ago
Merge: from main Tests: none, trivial merge
11 Months Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
11 Months Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
11 Months Ago
Dart thickness tweaks
11 Months Ago
merge from main
11 Months Ago
fix rasterization of manually double-sided LOD3s
11 Months Ago
Reduce croc sight range
11 Months Ago
Fix on back orientation
11 Months Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
11 Months Ago
New icon and inventory effects
11 Months Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
11 Months Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
11 Months Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
11 Months Ago
Moved ContainerCorpse file to another folder
11 Months Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
11 Months Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
11 Months Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
11 Months Ago
Random parts setup (material variations)
11 Months Ago
Burst cloth rig on horse costume
11 Months Ago
manifest
11 Months Ago
hinged doors for zigg security gates
11 Months Ago
Remove unneeded logs
11 Months Ago
Fixed client catch prediction (works well!)
11 Months Ago
Workbench 3 corpse ingredients
11 Months Ago
Shockbyte and retro tcs corpse prefabs
11 Months Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
11 Months Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
11 Months Ago
Desal Collision
11 Months Ago
Update for Desal tank collision
11 Months Ago
Compile fixes
11 Months Ago
Increased look at toggle command accuracy
11 Months Ago
merge from softcore_update
11 Months Ago
merge from softcore_update/bag_changes
11 Months Ago
Added Colliders for Water Treatment Tank
11 Months Ago
Some refactor and allow non-admins to use commands.
11 Months Ago
Desal tank collider update
11 Months Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
11 Months Ago
Merge from main
11 Months Ago
drawcolliders now works in demos
11 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
11 Months Ago
zigg scene backup, relinked props to prefabs
11 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
11 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
11 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab