240,150 Commits over 3,837 Days - 2.61cph!

9 Months Ago
We don't need to route EngineLoop.Exiting via native
9 Months Ago
Fix engine convars not saving
9 Months Ago
Citizen/animgraph: added Swim_S, updated Swim_N, new Swim_Idle
9 Months Ago
Warnings as errors in PRs to match main CI
9 Months Ago
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9 Months Ago
merge from texture-memory-review2
9 Months Ago
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9 Months Ago
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9 Months Ago
Add foorsteps component
9 Months Ago
Load/reload prefabs with SmallNetworkFiles. Read compiled json with c# fs instead of using native
9 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
9 Months Ago
Fix "Painting UI is not open" spam when typing something that starts with P in the F1 console
9 Months Ago
Don't even create the ConsoleWindow or ConsoleInput instances if -noconsole is specified, add null checks Fixes NRE when making sure the console handling is turned off
9 Months Ago
Simplify ActionPlug<T> Split up ActionNode.cs
9 Months Ago
Actually push the water collider 🤦‍♂️
9 Months Ago
Reset launch args when joining a server Join active session by default, on map list
9 Months Ago
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9 Months Ago
added wind to rope bridges
9 Months Ago
Make steam's richPresence kind of work
9 Months Ago
Condensed check down to just checking if there are any markers - not bothering about active state
9 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
9 Months Ago
Map instance loads particles
9 Months Ago
compound level flow update (rooftop rope bridges)
9 Months Ago
netting_b texture set rope bridges set WIP models
9 Months Ago
decal layer 1 for graveyard fence
9 Months Ago
orange van pink mat fix
9 Months Ago
tweaked rope ladder wind adherence (lower)
9 Months Ago
Item drop player remains placeholder models
9 Months Ago
Prevented shelter markers persisting between servers
9 Months Ago
Try to give a starting weapon to test
9 Months Ago
FOV change
9 Months Ago
Test weapon / better camera
9 Months Ago
Optimized another 90 textures
9 Months Ago
ActionGraph: Undo / redo ActionGraph: Undo / redo property changes
9 Months Ago
Add GameObject.Network.OwnerConnection
9 Months Ago
Don't try to respawn other players on map load Add text chat Walk key works Player tag
9 Months Ago
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9 Months Ago
Chanfed backpack icons to HQ compression
9 Months Ago
Merge from main
9 Months Ago
Loot wip
9 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
9 Months Ago
Add IsValidType and use that for now instead of IsValueType on the property. Support using `string` for Sync
9 Months Ago
Twitch Drop Render scene updated with test scene
9 Months Ago
Delete rendering world session, not used anymore
9 Months Ago
Merge from main
9 Months Ago
Don't support FIELD_VARIANT (not used) to get entity2 usage out of tier2
9 Months Ago
Don't include entitykeyvalues where it's not needed
9 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
9 Months Ago
Replace entitykeyvalues with keyvalues3 for map game data node
9 Months Ago
Trim down entitykeyvalues some more