125,652 Commits over 4,171 Days - 1.26cph!

11 Months Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
11 Months Ago
Fixed some placeholder stuff for gesture slots that are empty
11 Months Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
11 Months Ago
▋▆▄▊▅▋█ ▉▇▆▉█▇ ▄▆ █▆█ ▉▄█▍▌██▅▊ ▄▋▉▍▄█, ▊▆ ▌▇▆▅▆▉▅ ▅▇▋▊▅▅ ▉▉ ▊▅'▄ ▉▊▌ █▉ ▅▄▄▇▌▌▆█ - ▍▊▌█▄ ▍ ▇▆▉▇▋█▋▌▍▉█▅ ▍▌▍▍▍ ▇▇▋ ▅▅▆▅▆▇▄▆▊ █▇ ▅█▊▋▌ ▄▇▄▄▌▆ ▄▉▍▊▌█▉▄▊█▄▆ - ▌▆▄█▄█▇ █▅▉▆▇▋▇▄▅▍▊ ▇▇▍▌▄▊▆▊ █▊▋▊▋▌ ▄▅ ▋▉▋ ▉▆ ▉▊█▅▉ ▇▉▍▉ █▇▅▄▅▋▇▄ ▅▇▆█▄ - ▋▋▉▋▇▆▉▊ ██▇█▋ ▊█ ▋▉▇ ▊▋▌▆▇█▋
11 Months Ago
▆▍▇█▋ ▌▄▄ ▆▌▋ ▊▊▉▉▌▌▌█▊ ▇▊ ▊▄██▌██▋▉▋.▄▊▌▋▉▉▍▊▋▌▉▆▅▋▋▅█▇, █▊▇▇ █▉ ▇▆ ▄▆▄▉
11 Months Ago
▆▇▍▄▌▄▅ ▄▄▅▇▅▆█▅▉▍▊█▍▄▅▇▇▆▅▄▆▌▅▌▆▆ ▊▅ ▊▌▆▊▉▆▆█▄▅ ▄▅▄▆▅▆▋▌▍▄▄▄▉▋ ▊▄▍▅▌▆ ▄▌ ▊▆ █▊▋ ▍▌▋▋ ▋▆ ▆▅▄▍ ▍ ▋▌▄▇ ▇▉▅▊▇█▄▉ ▇▅ ▉▋▄ ▅█▋▌██ ▋▄▆▆ ▆▌▆▉▉▄▍▇ ▄▆▋ ▉▅ ▅▌▇▇▍▇, █▊▆▉ ▅▄▊▆▄ ▇▇▆ ▇▄▆ ▌▋ ▄▌█▉, ▇▋ ▉▉▇▊ ▆▊ ▍▅▅▌▊▌▊ ▄▇ ▅▉ ▍▌▍ ▄▊▍▇█▍ ▆▄ ▆▉█ ▌▅▍ ▊▍ ▌▇▇ ▉▅▅ ▆█▊▆▊▌ █▍▆▉▋▇▊▍. ▊▍▆▇█▌▌▉▇ ▌▋▋▇ ▇▇▅▉▆▋ ▍▇█▊▅▇▇▊▇▇ ▍▄▋▆ ▋▇▌ ▅▄▅▇▇▋ ▅▌█ ▌█ ▅▊▄▄█▊▋ ▉▅▇▄ ▍▄▆▉▆▇ ▌▄█▊▍█▄█▅█▉, ▉▇▌ ▋█▌█▋▆ ▌▉▄ █▅▅▉▅▄▄▄ ▋▉ ▋▄█ █▌▅▅▄▊ ▇▅▅▍▌█ ▇▉▅ ▋▋▍▉ ▆▍ ▍█▋▍▍ ▇▄ ▇▌▄▉▌▆▄ ▄▇▊ ▆▆▆▌▇▆▇▄▌▉ ▍▇▍▉ ▆▋███▇▅▅ ▆▇▌▇ ▌▇▊▄█ ▅█▅▋▆▄ ▅▊▆█-▍▄▋▄ ▄▌▉▇▄▋▊ ▉▍█▄▍▍▄ ▍▇▄█▋▄ ▌▍▌▋▍▋▇▋▆▍▆
11 Months Ago
Merge from main
11 Months Ago
Fixed large stables vendor getting killed on server restart
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
11 Months Ago
▊▇▅▌▍ ▅▇▄▄ ▆▊▇▋▍▇▉▌_▋▋▊▍_▆▆▍
12 Months Ago
▅▄█▊▉ ▆▍▉ ▍▍▍▉ ▅█▊▍ █▅▋▆▋ ▄▄ ▊▋▅▉▋▍▍▊▊▆▍█▊▅▅▇▇▄▇▅▆▍▍▊▊▌▌▇, ▉▋▌▄ ▄▍▋▍█▊▅▉▍▆
12 Months Ago
▉▉▍▉▆ ▌▊▍▆▄▆▊▊ ▌▅▌▇▄ ▊▆▅▌▆▍▆▌▆ ▊▊ ▍▋▇▆▌▋▇▄▋ ▉▉▅▍▆▊▇ ▉▍▊▇▅▋ ▆▄▌▄▋▇▄▇▇▉ ▄▇ ▇▆▌█▌▅
12 Months Ago
Apply distance checks to individual covers instead of cover groups
12 Months Ago
█▄▉ ▅▇▅ ▋▍▄▇▋ ▅▆▌▋ ▉▉▋▉ ▉▌▇▌ ▆▄▊▉▇▄▇ ▄▌█▌▄ ▇▇▇▅▇▊█ ▅█ ▆▌▆▉▅▌▉▇ ▊█▊▅▅
12 Months Ago
██▅▋█ ▇▌▍▋ ▊▆▉▍▋▇▇▊▉_▉▋▉▌▉_▉▌▇▌▅█_▋▇▆
12 Months Ago
▍▅█▉▄▉ ██▊ ▆▉▋▆▆ ▊▋▆▍█▇ █▉ ▇▅▋ ▊▍▉▆▍ ▍▄▆▋ ▍▅ ▌▇▊▊ ▇▉ ▇▄▊ ▅▆▉▌, ▉▅▄█▌ ▄▇▋▆ ▋▇▉▍▆ ▋▆▉▉▉▇▉▌▍ ▆▌▄▌ ▅▇█▉██▊ ▋ ▋▍▉▇▊ ▊█▉▉▇▅█▇ ▊▋▅▉▋
12 Months Ago
merge from divesite_respawn_fix
12 Months Ago
▇▆▇▌▊ ▌▄▍▇ ▅▇█▅▋▉▌▄▄_█▅▄_▌▌▅█▋█▊
12 Months Ago
▊▅█▇█ ▋▍██▉▅▍▇▄ ▊█▄▋▆█▅▅▊▊▋ ▆█▇█ ▌▆▇▅██▋ ▊▉ ▍▍ ▊▋▊▍█ ▇▌▇▍▅▄▉▅ ▋▄ ▉ █▌▊▆▇▊ ▄▉▇▋▌ ▌▉▍▌▉▌▆ ▌▇█▋▆█ █▄ █▆▌ ▋▆▇█▍▆▌▍▊ ▊▄▋▅▊▊ ▉▍▋▍▇█▋▍▍▋ ▄▋▉ ▅▌▇
12 Months Ago
▅▌▋▅▄▌▉ ▍▇▅█▆ ▊▉▍▌▊▅▅▄ ▍▌▉▇▊ ▉▉ ▋▅▄ ▌▅▋█▅▋▋▌▋ █▌ ▉▅▌ ▌██▇▌▄ ▍▄█▉▌▆▇███ ▇▋ ▋▆▇ ▇█▆█▆▄▋▇▋ ▆█▋▊ █▆▅▅▌▅ ▅▌▊ ▆▉▌ ▇▇▇▇▄▄▋▌ ▉▉▄▆▍▉▍▅ ▊▋ ▇██▊▄▆▇▅▌ ▊▄ █▊▆▊▉ ▍▋█ ▄▊▅ ▋▍▅▌▅▌▆▇▅, ▄▅▍▌▅▇ ▊▇▄▄ ▌▅▄▌▄▍ ▌▊▇▉ ▆▊▊▄▆ ▊▉█▆ ▅█▍ ▉▉ ▄▇▊▇█▆▆ (█▇▄▋ ▍▊ ▅▅▌▆▆▌▋▌ ▇█▍▉█ ▌▅▄▍▊ ▍▊▉▋▊▇█?)
12 Months Ago
Added sv_max_userinfo_rate This is aimed at preventing malicious clients eating server CPU. It is unlikely server owners would need to touch this cvar, but just in case its there. More strict application of GMODSandbox GDClass in Hammer So `point_spotlight` doesn't have useless keyvalues on it. Added "Last played date" for each server in the server browser
12 Months Ago
12 Months Ago
▍▇▇▊ ▊█▅ ▍▌▋▉▌█ ▆▉▇▊▊ ▌█ ▇▍▉▅▉ ▌▆▆▌ ██▍ ▍▅▍▅▌▊▋▊▊ ▅▆ █▉▍ ▇▅▊█▉▊ (▋▅█▍ ▌▆▅▋▅▌ ▄ █▇▊ ▌▆ ▇▇█▍ ▍▆▋▆▋ ▄▉ ▉█'▄▊ █▌▌ ▆▌▊▍▇▉▉ ▍█▌▅▌▅ ▍ ▄▅▌▆▍▉▊ █▇▆▆▌ ▋▉ ▆▅▆▊ ▉▉ ▇▄▉▇ ▄▍▇▍▌▍▅▌▌▊▉▇, ▆██▇▅ ▋██▋█▌ ▄▋▆▊ █▇▊▉▍▉ :█)
12 Months Ago
Massively increased the resolution on the electric counter UI to ensure the text isnt blurry anymore. https://files.facepunch.com/ianhenderson/1b0411b1/Unity_dKA8DoPGb3.png
12 Months Ago
Cookie mipmap glitch fix
12 Months Ago
new cookie & volumetrics on all projectors fixed consistency between 1p and 3p
12 Months Ago
▊█▇'█ ▅▊▊▍▉▄ ▆▄ ▉▄▉▄ ▇█▉▉▄█ ▌▊▉█▊▄ ▅▇▋▇▍▍ █▋▉ ▌▍▍▄█▉▇▆▅▍▄▊▅▇▅█▄█▅▊▋ ▍▊▄▉▌▆▇▌ ▄▊ ▊▌ ▉▉█ ▊▉▊▍█▇██ ▊█▍▄ ▊▌▌█▆▅ (▌▍▇▌█▉▆▄█▄▇ ▇▌▊▌▊▌▉▌▅▅ █▉▅ █▅▌▆ ▊▄▆▆█▋▋▊ ▅▋▅▄ ▊█ ▍▇▅ ▆▉▇▅ ▍▄▇▊ ▄▍▇▇▅█▆▋)
12 Months Ago
FIxed divesite buoys from being able to spawn in on top of a player Didn't think this would ever be a problem
12 Months Ago
- Adjusted Bradley spline height. - Check how close before you enter
12 Months Ago
merge from flow_vector_field
12 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
12 Months Ago
Improve cover selection and debug, fix some objects not blocking the trace
12 Months Ago
Added catapult test meshes for Flavien
12 Months Ago
Siege tower constructable tweaks
12 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
12 Months Ago
corrected offset of dpv mounting bounds check
12 Months Ago
▌▄▍▆▇▉ ▍█ ▋▉▅▇ ▆▆▄▋▄▅ ▅▋▄▌▆▇ ▄▌▋▋ ▍▆▆▇▍▉ ▅▅▅▊██ █▆▍▊▇▍ ▌▋ ▅▅ ▊▇▉▄█▄▋▉▆▉▌▅
12 Months Ago
Orientation fix on catapult
12 Months Ago
Fixed catapult hierarchy
12 Months Ago
▋▌▅█▉ ▄▅▇ ▆▄▆▅█▆▆ ▆█▊▄ ▆▉ ▌▊▍▊ ▆ ▆▆▌▄▋▇▆█▋▍▌▍▋ ▅█ ▅▊▅▆▇▉, ▋▋▊▅▉▊ ▆▊ ▍▆▅▋ ▆▋▌▉▅▇ ▌▍▄█▇█ █▍▍ ▌█▅ █▋▆▋▉ ▉▆▍▅▊▄ ▋▌ ▊ ▋▅█▇▉▉█ ▌▇█'█ ▇█▆ ▊▊▋█▆ ▋▌ ██▉▆▇▇▆▅▆▌▇▉ ▊▋▇▉ ▉▆▌▋ ▉▇▌▆▆▄▄▆▉ ▍▊▉▅▌▇
12 Months Ago
fixed a bunch of holes in water tower LOD1 that provided peaking advantage
12 Months Ago
LS - changed a pallet placement in factory side room
12 Months Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
12 Months Ago
Friends List and button
12 Months Ago
▄▌▆▍▇▍▍▌ ▇█▄▋▊▉ (▇▌█▇ ▌▉ ▊▅█▉▍▋▆ ▍▍█▅█)
12 Months Ago
- ▉▉▉▋▍▄▉ ▇▆▅▇▍▍▄▊▆▄▋▌ ▅█▌▆▅▌▄█ ▇▊▊ ▋▆▄▆ ▄▉ ▅█% ▇▊▆▍ ▄▆▄▇▋▊▄▉ ▆▍▌ ▉▄▊▆▇▌▌▊▆▋▊▇ ▅▌▋▄▅▄▉▇▆ (▌▉▌▍▅▉▆ ▌▇▄▇▌▇█ ▅▇▇▌▊▉▍ ▄▅█▍▍█▄ ▉▍▉▊ ▊▉▋ █▌▇▅ ▆▉ ▌▌▊▆▉▋▇▊▋▋▅▍) - ▌▇▋█▇▄▅▄ ▆▆█▉▋ ▆▋ ▋▊█▄ ▊▇▄▄ ▅▉▅ █▆▄█▌▅
12 Months Ago
Backout: bring back all the scenes Without this, editor bootstrap workflow dies. Tests: none, trivial change