197,742 Commits over 4,140 Days - 1.99cph!

1 Year Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
1 Year Ago
Nightlight button tweaks
1 Year Ago
Additional debugging Further optimisation to zone score updating
1 Year Ago
Added a button to toggle nightlight in the Workshop scene
1 Year Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
1 Year Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
1 Year Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
1 Year Ago
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1 Year Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
1 Year Ago
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1 Year Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
1 Year Ago
Merge from cargo_double_dock
1 Year Ago
S2P bandit town
1 Year Ago
merge from promote_leader_update
1 Year Ago
merge from vms_missing_renderer_scripts
1 Year Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
1 Year Ago
merge from junkpile_aizs
1 Year Ago
merge from tree_serverside_movement
1 Year Ago
merge from viewmodelrenderers
1 Year Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
1 Year Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
1 Year Ago
Fixed gmod toolgun beam not using the right viewmodel space
1 Year Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
1 Year Ago
Update hard-coded string ref to the old material
1 Year Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
1 Year Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
1 Year Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
1 Year Ago
Attack heli collider edit
1 Year Ago
Impact cleanup
1 Year Ago
Layout fixes
1 Year Ago
Hide the bullet in the magazine if the player has one bullet loaded
1 Year Ago
Final tweaks
1 Year Ago
Conversation screen styling updates
1 Year Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
1 Year Ago
▆▋▍█▄▊▋ ▅▊ ▋▅▍▆ ▊▉█▉▄█▉▄▌▊▍ ▅▄▍▄▆▆ ▆▅ ▊▊▋ ▅▄▄▄▅▉▄▋ ▄▋▋▋ ▍▋▌▍▍ ▅▊▋▇ - ▄▍▆▄ ▊▊▌█ ▉▄▆▉▍▇ ▇█▄▇▍▍▅▉▆ █▆▄▆ █▇▇▍▄▍▇▅▄ ▌▍ █ ▍▆▇▉▊█ (▅▄█) ██▌▌▋ ▋▆█▋ ▋▌▊█▇▅ ▅▅▆▊▉ ▆▇▊▄▌ ▍▋▌▄ ▉▄▅▍▌▍ ▍█▅▆▅ (▄▊▆) ▄▅▌▉▌ ▆▇▉▆ ██▅▅▋ ▌▍▋▄ ██▆▋▊▊ ▉█▅▋▍▍▉█▉ ▄▊▌▄█ ▍▊▊▍▋▊ █▊▋▅▉▅█▅▊ ▆▄▆█▅
1 Year Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merged doorcontroller_mergefix into main
1 Year Ago
Fixed NRE when clearing wire connections
1 Year Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
1 Year Ago
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1 Year Ago
Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
1 Year Ago
Fixed crashes with NPC debug features Fixed crashes with huge font blur values Fixed Color Modify post processing effect defaults not resetting invert Fixed nav mesh generation generating invalid navmeshes Fixed a self-crash with +vgui_drawtree
1 Year Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
1 Year Ago
Allow random move point usage as fallback
1 Year Ago
Support old uncompressed tags alongside newer compressed tags
1 Year Ago
player update. exported/set up 3p hmlmg weapon anim set
1 Year Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now