240,662 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Listen for addon config updates, update collision rules
11 Months Ago
merge from main
11 Months Ago
merge from turret_interference_optimization
11 Months Ago
Load collision rules from current game package
11 Months Ago
Try setting SDL_VIDEO_X11_XRANDR for linux Apparently fixes multimonitor issues on some systems?
11 Months Ago
Make fps_max save, and add an option for it in video settings Save NPC health in duplications Internal code cleanups Removed useless macro, reduced usages of ErrorNoHalt in favor of its "with stack" alternative. ProtectedCall supports varargs just like pcall Update .gitignore Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
11 Months Ago
Try bumping MAX_MAP_ENTITIES to 65k For that one map author that refuses to optimize their maps Try bumping engine hunk limit to 256MB
11 Months Ago
added ceramic_trim 1 + 2 + painted + blends https://files.facepunch.com/jason/1b3111b1/sbox_d9hOUKJGVY.png also added metal_trim_clean
11 Months Ago
Some cleanup/refactor.
11 Months Ago
merge from main
11 Months Ago
exported new player rifle attack and aimed attack anims
11 Months Ago
merge from base_decor_DLC
11 Months Ago
ITypeLoader.IsProperty(ParameterInfo)
11 Months Ago
ITypeLoader.IsProperty(PropertyInfo)
11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Leaderboard backup, run #7061
11 Months Ago
Faster distance check
11 Months Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
11 Months Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
11 Months Ago
Fix torches in holders continuing to lose condition even after they are extinguished
11 Months Ago
Additional model block outs
11 Months Ago
Fixed an extra set of arms appearing during some gestures in the mirror
11 Months Ago
Fixed push animation getting cancelled by movement
11 Months Ago
Merge my player eyes fix -> base_decor_DLC
11 Months Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
11 Months Ago
Fixed player head appearing distorted in mirrors while dancing
11 Months Ago
Merge from main
11 Months Ago
Fixed rocking chair gibs using wrong materials.
11 Months Ago
Fixed a couple of shader compile warnings, one of them important
11 Months Ago
Merge main -> experimental
11 Months Ago
Update player eyes properly while they're looking in a mirror
11 Months Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
11 Months Ago
Merge main -> experimental
11 Months Ago
Fixed tunnel hurt trigger damaging players at the sides
11 Months Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
11 Months Ago
Revert corrupted train tunnel entrance
11 Months Ago
Log compositor errors 🤦‍♂️ Texture is already transitioned when we receive it in managed - don't try to transition it again!! SetSteamVrCompositorTexture signature simplified
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
merge from rail_network_link
11 Months Ago
Update 360controller.cfg remove tf2 specific stuff MAX_MAP_ENTITIES to 32k Move Multiplayer options tab to front, and rename it to GAME Also moved FOV and Fast Weapon Switch options to it, removed those from their previous places, removed "Advanced" keyboard options which are now obsolete
11 Months Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
11 Months Ago
fix rocking chair creak sound gain curve
11 Months Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs
11 Months Ago
exported new player lr300 reload anim
11 Months Ago
Fixed alt-look causing body to intersect the mirror by deactivating mirror when body is facing away from it
11 Months Ago
Cache known player names so different parts of UI can use that instead of falling back to Steam names Remove duplicate Steam language filter call on player names Change GetPlayerInformationAsync call to GetPlayerInformation in JustSeen as a little free optimization
11 Months Ago
Fixed torch holder flames not rendering below shader level 300