240,764 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Refactor simple actionjig test
1 Year Ago
Reference Facepunch.ActionJigs Serializing / deserializing action jig delegates Fixed System.String not being whitelisted Simple action jig serialization test
1 Year Ago
Publish debug builds Added AddAssemblyResult
1 Year Ago
1 Year Ago
Delete VR project Simplify MaterialSystem2 VR code, don't do any native VR setup Initial basic managed openvr setup - just logs hmd position to console for now Debug all tracked devices Skeletal input data
1 Year Ago
Train tunnel terrain / topology check improvements
1 Year Ago
Can enable/disable components Highlight pressed gameobject Don't allow parenting to own ancestor GameObject list support drag drop changing position etc
1 Year Ago
resized textures
1 Year Ago
added lods and gibs for single weapon rack version 2 textures and materials prefab setup
1 Year Ago
Build the toolbar Fix TreeView not resolving objects for keyboard movement, open state Tweak BaseItemWidget drop callbacks so we can handle dropping on edges differently Fix unit test not initializing Global.Assembly
1 Year Ago
changed the decal type in roof.triangle.up
1 Year Ago
Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
1 Year Ago
merge from main
1 Year Ago
tier0 math include shuffling
1 Year Ago
Setup Minecart Planter Folder Structure
1 Year Ago
Add missing <memory> include
1 Year Ago
Scientist RHIB tests
1 Year Ago
1 Year Ago
Finished documenting all public members Fixed #8
1 Year Ago
Start on physics joint Remove physicsdebugdraw
1 Year Ago
Editor: Cleanup logic for opening last loaded project - remove unused code, and lastprojectopened cookie
1 Year Ago
Strip gcsdk Delete toolstyleeditor Delete streamingbootstrap Delete nvtristriplib Delete vdata_editor Delete diffmemstats Delete obj_tool
1 Year Ago
Document Link and Variable
1 Year Ago
Added storage barrels
1 Year Ago
Tunnel entrance terrain check tweaks
1 Year Ago
merge from main
1 Year Ago
subtracting 87933 threadsafe_protobuf - investigating several issues
1 Year Ago
Forces and torques Transformations
1 Year Ago
Add adjustable analog sensitivity for UI
1 Year Ago
AddSphereShape, AddCapsuleShape
1 Year Ago
Linear/angular velocity and impulse
1 Year Ago
Impl the easy body functions Body debug name Transform to matrix3x4_t cast Body get and set transform
Leaderboard backup, run #6293
1 Year Ago
Get rid of intersectioncontroller
1 Year Ago
Put debug name on physics shape, internal shape doesn't have this anymore Assert out all shape functions that are tricky/unknown Remove GJKProxy, GJKProxyRadius and GetSupport, surely these shouldn't be needed on an interface
1 Year Ago
Impl shape CastRay and CastSphere, get rid of CastBox, probably not used Impl shape GetType Impl shape GetType Bounds and transform casts Impl shape BuildBounds
1 Year Ago
Add GameObject.Active, Component.Active Fill out destroy logic, unit tests
1 Year Ago
Fixed brief mouse wheel input often being missed
1 Year Ago
Add math casts
1 Year Ago
Remove RECORD_API_CALL
1 Year Ago
Unlink rubikon from vphysics2
1 Year Ago
Start CPhysicsBody implementation
1 Year Ago
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1 Year Ago
Updated README.md
1 Year Ago
Document ExpressionBuilder Node and ActionJigExtensions documentation Document node parameters
1 Year Ago
Cleanup / refactor
1 Year Ago
Add ddraw.capsule Add ability to specify rotation of ddraw.box Add ability to overwrite distaneFade and zTest for most ddraw Add "help" to ddraw to show the arguments in F1 console
1 Year Ago
Minor optimization in editor_player.lua Missed change from merged pull request HL1 turrets can now be spawned on the ground as well This adds support for NPCData.OnCeiling, OnFloor, OnDuplicated to be functions This is partially a community contribution.
1 Year Ago
Finally a rolling smoke atlas that isn't garbage. Scene backup.
1 Year Ago
Add HL1 ground turrets (#1926) Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>