240,804 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
1 Year Ago
Fix clan table map shader showing the framebuffer sometimes
1 Year Ago
Merge from main
1 Year Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
1 Year Ago
Fix HAB armor icon and text
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Move back to manually requesting mipmap of textures from materials (ShaderUtil is editor only) Add detail layer textures
1 Year Ago
#CLIENT out material changes
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
merge from weapon_racks
1 Year Ago
▅▌▄▊▅ ▄▉_▇▍█▌▌▇ ▊▋▊▉▆▋▇▍▍, ▇▊▇ ▍█▉ ▋▌▌█ ▋▇▍▄▉▉▄▉▌▆▍ ▇█▍▅▇▉▊▅▊
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
1 Year Ago
Change stone wall frame shadow material to shadow material Add tool to list all prefabs with incorrect shadow material
1 Year Ago
Pooling fix for weapon rack lights
1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Secondary spritesheet files
1 Year Ago
.meta files
1 Year Ago
Render Camera.Main once
1 Year Ago
█▊▇▆▅█ ▊▌▉█▋▆▋▌ ▄▋▌██▅█▆█▋ ▆▌▄▋▊▍ ▌▉▇▅▅▉█▄ ▅▇█▆▊▅▊▆█▅
1 Year Ago
added materials Added concrete_damaged + concrete_cast_hs_02 + concrete_wall_bare_02 materials Added rebar material https://files.facepunch.com/jason/1b0511b1/opera_xJNKVvsSjy.png
1 Year Ago
Rename test class to CalcTests, clean up Check if length unit is expression & evaluate on demand
1 Year Ago
Tests & support for invalid syntax, constants (e, pi, nan), scaling percentages Remove token count check, will need to re-think this validation later
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Update obsolete event attributes
1 Year Ago
Update obsolete event attributes
1 Year Ago
Update all obsoletes and run a trace to ensure dropped flag doesn't clip through anything
1 Year Ago
Make the award UI far less obnoxious and fit a little better with the general UI Fix vertical position of Station List Fix alignment of Station Hud markers Smaller flag indicator When flag is carried by a player, put it higher up so it doesn't obscure them as much. Make flag hit playerclip, solid, world when falling Reset death count on match end, fixes #62 Half the damage of the Longshot, headshot will do 700, anywhere else 350 Added a system where loadouts can determine availability in % based on players on the server. Players can't select a loadout if there's too many people with it. Fixes #63 Added proper binds for Melee, Spot, Drop, and Ability
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Remove unused CreateWorld arguments
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Simplify MapLoader, reduce mentions of Entities
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
Create a new camera on reset gamemenu env
1 Year Ago
Fixed calculation of virtual cursor position
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere