240,814 Commits over 3,867 Days - 2.59cph!
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
Region out texture streaming fix in 2019
Cherrypick
87152 (texture streaming fix)
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
Subtract reloading changes as well.
87149 will cover it.
Subtract
87144 - no longer needed with the
87149 solution
Have "orphaned" rockets go crazy, fly off in random orientations
C# part of brick color fix wasn't commited
Re-enable emissive on IO light material
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course
An orphaned rocket cannot receive a target, regardless of what the player equips
Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight
UI missile in flight indicator will display if any launchers on the players belt have an active missile
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
Merge from mountinput_fix
Delete some more unused client headers
Delete spatialentity and env_ambient_light, not even in the build
Delete keyframe_track and move_keyframed
Delete env_clock and resourceprecacher
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions
closes sboxgame/issues/issues/3751
Leaderboard backup, run #5710
Fix asset spray tool model selection not working
Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering
fuck off mysql_wrapper
Can right click textures for managed asset menu in met
Remove game rules proxy entity, whatever that is
Enabled read/write no Clantable_COL
Brought Attack Helicopter LOD levels forward a bit
Delete native point_worldtext
Fix networking of low bit small floats
garrysmod-issues/issues/5552
info_cull_triangles .fgd -> c# editoronly def
Fix oopsie on info_overlay
visibility_hint .fgd -> c# editoronly def
Clear a bunch of these native -> nice conversions
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
Remove unintended debug print
Add fallback sounds for EP2 vortigaunt attacks
Add fallback sounds for EP2 vortigaunt attacks
info_overlay editor only c# definition, remove .fgd entry
info_notepad editor only c# definition, remove .fgd entry
remove func_instance fgd, unused
Trim some fat from the .fgd
Port some thread pool changes from csgo, should fix linux srcds not having them
Remove unintended debug print
Fix brick skin having colored tints like container skin
Only add RoundScore is RootPanel is valid (something else must be up here...)
Safety checks for ToastList instance
Don't make newly joining players a spectator :sob:
RespawnScreen safety
Respawn player properly on join in PlayRound
GiveLoadout<T> initializes the loadout properly
Remove pending open mode
Only update team classes if the root panel has been created
Check if Station Screen instance is null for RPCs it may have not been created yet
Check if Post Processing has been created in frame event first - it seems this can be called before ClientSpawn
Remove prediction on TimerEntity props
I don't think these need to be predicted, they're only used for display on client and the prediction error was going to be a headache to track down.
Small cleanup
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld
Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused
Delete env_spherical_vignette
Maps page is default, show message when no servers exist
Show default/missing thumbnail in map page
Fix NRE on startup
fixed looping issues on W + A/D player parachuting anims
Fix Components/issues/2
For sanity, output packages to the same folder
Fix Components/issues/1
Show progress when uploading
Do GetPixels inside calc functions (for percentages)
Division by zero throws correct DivideByZeroException
Added LODs to the microwave model