240,814 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
1 Year Ago
Region out texture streaming fix in 2019
1 Year Ago
Cherrypick 87152 (texture streaming fix)
1 Year Ago
Fix textures of instanced materials occasionally being blurry by requesting mipmap 0 manually
1 Year Ago
Subtract reloading changes as well. 87149 will cover it.
1 Year Ago
Subtract 87144 - no longer needed with the 87149 solution
1 Year Ago
Have "orphaned" rockets go crazy, fly off in random orientations
1 Year Ago
Cherrypick 87113 & 87147 (brick colored fix)
1 Year Ago
C# part of brick color fix wasn't commited
1 Year Ago
Re-enable emissive on IO light material
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
1 Year Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Delete damagemodifier
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Delete some more unused client headers
1 Year Ago
Delete spatialentity and env_ambient_light, not even in the build
1 Year Ago
Delete keyframe_track and move_keyframed
1 Year Ago
Delete env_clock and resourceprecacher
1 Year Ago
Unsaved
1 Year Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
1 Year Ago
Parent merge
1 Year Ago
Merge from main
Leaderboard backup, run #5710
1 Year Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
1 Year Ago
Remove game rules proxy entity, whatever that is
1 Year Ago
Enabled read/write no Clantable_COL
1 Year Ago
Brought Attack Helicopter LOD levels forward a bit
1 Year Ago
Delete native point_worldtext
1 Year Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
1 Year Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
1 Year Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
1 Year Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
Add fallback sounds for EP2 vortigaunt attacks
1 Year Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
1 Year Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
1 Year Ago
Fix brick skin having colored tints like container skin
1 Year Ago
Only add RoundScore is RootPanel is valid (something else must be up here...) Safety checks for ToastList instance Don't make newly joining players a spectator :sob: RespawnScreen safety Respawn player properly on join in PlayRound GiveLoadout<T> initializes the loadout properly Remove pending open mode
1 Year Ago
Only update team classes if the root panel has been created Check if Station Screen instance is null for RPCs it may have not been created yet Check if Post Processing has been created in frame event first - it seems this can be called before ClientSpawn
1 Year Ago
Remove prediction on TimerEntity props I don't think these need to be predicted, they're only used for display on client and the prediction error was going to be a headache to track down. Small cleanup
1 Year Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
1 Year Ago
1 Year Ago
Maps page is default, show message when no servers exist Show default/missing thumbnail in map page Fix NRE on startup
1 Year Ago
fixed looping issues on W + A/D player parachuting anims
1 Year Ago
Fix Components/issues/2 For sanity, output packages to the same folder Fix Components/issues/1 Show progress when uploading
1 Year Ago
Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException
1 Year Ago
Added LODs to the microwave model