240,814 Commits over 3,867 Days - 2.59cph!
Simplify MapLoader, reduce mentions of Entities
Updated textures of the microwave model
merge from homing missile launcher
Updated homing missile reloadTime
Create a new camera on reset gamemenu env
Fixed calculation of virtual cursor position
merge from global_networked_bases
Fix (Rotation / Vector2 / Vector3).Random
Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
Obsolete old VectorX.Random properties, add extensions to System.Random
Random.FromSphere( Sphere ), Random.FromBall( Sphere )
Un-obsolete Rotation.Random, fix Angles.Random
Get rid of "Unit" in random extensions, replace "From" with "Inside"
Random.Rotation() / Random.Angles() documentation fix
InsideSphere -> VectorInSphere etc
Add `extents` parameter to VectorInCube / VectorInSquare
Vector2/3.Random is now inside a unit circle / sphere
Fix (Rotation / Vector2 / Vector3).Random
Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
Obsolete old VectorX.Random properties, add extensions to System.Random
Random.FromSphere( Sphere ), Random.FromBall( Sphere )
Un-obsolete Rotation.Random, fix Angles.Random
Get rid of "Unit" in random extensions, replace "From" with "Inside"
Random.Rotation() / Random.Angles() documentation fix
InsideSphere -> VectorInSphere etc
Add `extents` parameter to VectorInCube / VectorInSquare
Vector2/3.Random is now inside a unit circle / sphere
Add comment in Rotation.Angles() for whoever comes to fix that bug
Support ortho views again
cityhall building greybox
basic rooftop dressing to figure out layout around helipad
Remove unused
Remove unused
remove unused
merge from HomingMissileLauncher
merge from Attack Helicopter
update homing missile launcher override controller with correct idle stand animation linked
Add basic working virtual cursor using PanelInput.UpdateMouse
Don't revert back to PanelTraversalSystem if analog is empty
Refactor so we can switch between panel traversal and virtual cursor based on input
Start drafting out UI navigation with controller, by traversing panels
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
Minor wording change to the attack heli storage loot UI
Can no longer load normal rockets into attack heli - only HV or incendiary
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19
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11
New rocket/flare storage UI design and setup
merge from Attack Helicopter
Scraptransportheli v homing rocket damage changes
merge from HomingMissileLauncher
merge from Attack Helicopter
Fix fgd dying because of func_instance line
Added a zip up sound while repacking the parachute, cancels if the player stops
Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
Leaderboard backup, run #5717
Store tonemap, volumefog, postprocess on camera
Disable active loot panels in loot panel scene
Got SeekerTest working again
Merge Main -> Attack Helicopter
Merge Main -> HomingMissileLauncher
Only allow homing missile targeting when helicopter engine is on
Remove instancing from sandbag & stone barricades (they have skins) and from industrial combiner & splitter (left over from prototype)
Clear locked target when orphaned
Cherrypick
86942 (fix to enable multidraw by default in 2021)
Merge SwimSolution -> AttackHelicopter