240,905 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Up MP5 holster time to match @MaxLebled's new anim
1 Year Ago
Reference weapon packages in sbproj, create a class can use proper models from WeaponDefinition again
1 Year Ago
v_mp5: polished holster animation https://files.facepunch.com/maxlebled/1b3011b1/2023-08-30%2023-24-55.mp4
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
Restore AssetBrowser property attribute editor
1 Year Ago
Delete RippleCompute, add Fluid Simulator Iterate on fluid simulation, divergence needs to be 2D Iterate simulation Map fluid simulation properly to water shader Advect UV and dye on fluid simulator, add blend to water
1 Year Ago
More work on getting colors working
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Manpad FX files
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change
1 Year Ago
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
1 Year Ago
Don't bind voxel visibility, not much use in managed, just setup vis on world ref
1 Year Ago
HAB armor repair, research, crafting Parachute armor repair, research, crafting homing missile repair, research, crafting homing missile launcher repair, research, crafting Techtree updates HAB uses slightly less fuel, cheaper to repair
1 Year Ago
Bike Rack - burger box - post box Merge branch 'main' of sbox-assets
1 Year Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
1 Year Ago
Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 )
1 Year Ago
Make QAssetSelectionWidget and QEmbeddedAssetPicker selection work again
1 Year Ago
merge from main
1 Year Ago
Include customColor in GlobalUpdate & send update when building block color is changed
1 Year Ago
merge from patrolheli_water_fixes
1 Year Ago
merge from hab_repair_costs
1 Year Ago
merge from hab_decay_improvements
1 Year Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
1 Year Ago
initial HAB banditcamp purchase
1 Year Ago
Make callbacks/listeners work again on QEmbeddedAssetPicker Push/Pull buttons fuck off Pass custom menu to embedded preview picker
1 Year Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
1 Year Ago
Parachute Backpack updated art
1 Year Ago
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
helpsystem link toolutils2 Fix CQModelPickerWidget leaking picker
1 Year Ago
Change tooltip for global rendering option & add tooltip for global render distance
1 Year Ago
launcher vm prefab update
1 Year Ago
Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll
1 Year Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
1 Year Ago
▊▍▆▄▋ ▄▅▌▇▍▇▋▆▇█▄▅▆▄▅ ▍▌█▇▉▉▊ ▋▌▉▅▍ ▍▌▌▍ ▍▍▌▌ ▇█▊▌▅▄▅ ▆▍▅▍▊▌ ▅▉▌ █▍█▅█▇▄ ▋▌▇▌█ (▉▉▄▆▇▆▌▉▅ ▊▅ █▇▇)
1 Year Ago
Fix all the menus to use CQAssetMenuHelper
1 Year Ago
Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
1 Year Ago
viewmodel prefab update
1 Year Ago
MouseWheel -> MouseScroll, obsolete old
1 Year Ago
Updated zoo Door signs
1 Year Ago
propertyeditor dependency for toolframework2 Cleanup asset picker names now that we don't have 2 paths
1 Year Ago
Move IEnginePVSManager to public, grab it through render service for now Set scene world pvs from world ref voxel visibility SimpleRenderScene grabs pvs from scene world