240,901 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Invert scroll value for emulated horizontal scroll (scrolling down should scroll to the right)
1 Year Ago
Fix #iF UNITY_2021
1 Year Ago
Remove old loadout system, replace with custom classes, gamemodes can define default class
1 Year Ago
Codegen
1 Year Ago
Add `global_network_debug` convar to control printing "took X time to send trees / global updates to player"
1 Year Ago
Map has SceneMap and loads physics, Entities loaded from MapLoader Add SceneMapLoader, only loader we can have right now without an entity system Map uses physics world of loader, don't load physics if it's not provided
1 Year Ago
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1 Year Ago
exported hml updated anims and rig
1 Year Ago
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1 Year Ago
Some more settings reorganization
1 Year Ago
CRenderingWorldSession is too full of shit, new class called CCameraRenderer, move what we need
1 Year Ago
Fix icons, remove async walkability gen for now, nametags update on frame
1 Year Ago
Only try to spawn if Navigation is ready
1 Year Ago
Add watermelon to cloud asset so can use gib model.. Remove UseNavMesh from LimitedSpawner - use Navigation.FindNearestWalkable Fix particle missing models / materials
1 Year Ago
Fix name in season gallery
1 Year Ago
merge from main
1 Year Ago
merge from hq-shadow-fix
1 Year Ago
merge from water_jump_force
1 Year Ago
merge from windmill_material_fix
1 Year Ago
Experiment: Use gamepad gyro for aiming (will probably make this handheld only but we'll see)
1 Year Ago
Remove render pipeline logic from client.dll, just grab them in CRenderingWorldSession instead Wrap CRenderingWorldSession in a c# object with gc, each SceneCamera gets one fill in the rest of placeholder CViewSetup
1 Year Ago
Bandit Town S2P (uses windmill_static)
1 Year Ago
Fixed missing materials on windmill - This was because the windmill shared materials with quarry deployable that were removed
1 Year Ago
exported updated homing missle launcher viewmodel animations
1 Year Ago
Adjust Steam Deck game scale, still high but not as insane as before
1 Year Ago
Keep Deck main menu scale the same as PC for now, server browser is totally unusable currently
1 Year Ago
Restyle weapon hud https://files.facepunch.com/tony/1b3111b1/sbox-dev_0sWCOYcgcH.jpg
1 Year Ago
S2P bandit_town - fixes HAB not spawning when bought at bandit camp
1 Year Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
1 Year Ago
Merge from experimental
1 Year Ago
updates to launcher vm prefab
1 Year Ago
cleaned up launcher holdtype entity
1 Year Ago
merge from main
1 Year Ago
merge from hotairballoon_deathscreen
1 Year Ago
file renaming
1 Year Ago
merge from HeliAccess
1 Year Ago
merge from ConvexDeployables
1 Year Ago
Create new class button adds new class and opens it instead of erroring out
1 Year Ago
merge from HomingVsPlayerHelis
1 Year Ago
Add WeaponCard, refactor WeaponViewer to self-handle attachments, implement save/delete methods
1 Year Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Ran autoset script on homing missile launcher to set dimensions and grid size. Removed pegs for now as neither peg is large enough.
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from HAB_armor
1 Year Ago
network++
1 Year Ago
merge from save241 - Staging wipe