241,388 Commits over 3,867 Days - 2.60cph!
StartScreen home sections are ExpandGroups
Item rows handle longer names better + display VR compatibility where appropriate
Tidy up SegmentedControl
Fix data not being passed
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Fixed %u in logs
Fix stats data
Fix menu resources not downloading compiled versions of shit
Stats data fixes
Standardize "single method" to ingest all types renderers into instanced rendering configs: RendererLOD, MeshLOD and plan MeshRenderers
merge from deep_sea_hotfixes
ByteStream can be written to another ByteStream, added ReadObject
Obsolete the ClientStats class I added 4 days ago :cry:
Add EngineRpc
Add Stats variants for applying to a client from the server, throw exception when calling the wrong function from the server
num choice upgrade lowers num dashes
Merge branch 'main' of sbox-sausagesurvivors2
bullet steering upgrade
boss retreating
boss blinking
boss homing bullets
elite spitter blinking
miniboss spitter blinking
spikers can dig
2D: smooth cut face normals across chunk boundaries
disabled shadow proxies on static cars
Don't emit SB3000 about const fields in generic types
Slack feed fixes
Fixed updated info log being wrong
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Leaderboard backup, run #4252
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Changed Tugboat physic colliders from metal to wood where appropriate
Added additional collider to fix tugboat collision bug
ShaderGraph: Center on material node when opening a graph so you don't get lost
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Large/med/small surface prefabs.
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Cherry picked
84502 => Fixed bug in shadows w/ alpha cutout
Fix Rider integration for toolbox installs - thanks faint
Added support for the lights in the tugboat smoke stack at heavy damage levels
Sank the tugboat in ferry terminal and updated the loot crates positions that were on it
S2P
Fixed industrial.wall.lamps incorrect visuals. Model was in a hidden location and a clone of the recently updated non-deployed version which slipped under the radar.
Convert a bunch of deployables
Convert landmine to rendererlod
Latest compiled shaders - fix occasional blinking lights & fix lights on Vulkan
Fixed bug in shadows w/ alpha cutout
Support importing MeshLOD into InstancedMeshFilter
Fix getting player auth token after steamworks SDK upgrade
Fix embrasure instanced rendering missing. add instanced rendering to large box
Fix a super weird issue affecting rendering
[Squash] Native editor JumpList support, JumpList content, minor editor tweaks
Use ComputeBuffer.BeginWrite() when in 2021, fallback to ComputeBuffer.SetData() in 2019 (mainly for the editor)
Update global_networked_bases/2021