241,423 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Default to histogram leaderboard mode on first launch Fixed #2
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
Compiler generates xml doc Include xml doc when publishing
1 Year Ago
Dump code for backup
1 Year Ago
Initial commit
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P
1 Year Ago
updated cover on the drawbridge to cut LOS to terminal building entrance
1 Year Ago
Updated the pump textures
1 Year Ago
landmine upgrade, etc spear upgrade dash upgrades scale upgrades bounce damage upgrade bounce reset lifetime upgrade fear voodoo upgrade fear shared pain upgrade
1 Year Ago
Enbled brick building skin
1 Year Ago
resize on light fixtures textures
1 Year Ago
asset zoo state backup
1 Year Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
1 Year Ago
Merge Main -> Tugboat
1 Year Ago
Merge CargoPreventBuilding -> Tugboat. This will temporarily break ladder deployment on cargo ship, but a fix is coming in the next few days
1 Year Ago
Have the tugboat headlights (spotlight) on by default
1 Year Ago
Fixed spotlight still looking kind of on when it was off. We didn't have an "off" spotlight in the archives, so I've pieced one together
1 Year Ago
Added support for turning the main spotlight on and off with the light key
1 Year Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
1 Year Ago
Delete native decal game system
1 Year Ago
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
1 Year Ago
Rewrite decal system in managed Fix decal jittering on skinned meshes
1 Year Ago
Removed colliders from Tugboat lights, since they'd be client-side only
1 Year Ago
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
1 Year Ago
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
1 Year Ago
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
1 Year Ago
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
1 Year Ago
Added support to boats for a separate reverse throttle effect
1 Year Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
1 Year Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
1 Year Ago
Flashing zebra crossing light
1 Year Ago
Updated building art
1 Year Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
1 Year Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Restored Assets\Prefabs\Misc\Recycler.meta
1 Year Ago
Merge from aux2/diversuit-merge (diversuit)
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
1 Year Ago
Split panel layer logic, clean up Add attributes to shaders where dynamic params were being used before
1 Year Ago
Probably fixed a (linux only?) srcds crash with debugoverlay library
1 Year Ago
Hackaround for static prop support for util.DecalEx
1 Year Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
1 Year Ago
zebra crossing, electrical and wet floor files Merge branch 'main' of sbox-assets
1 Year Ago
Added 6 new inputs to all entities * SetLocalOrigin * SetLocalAngles * DisableDraw * EnableDraw * DisableReceivingFlashlight * EnableReceivingFlashlight Also * Disable flashlight keyvalue * EF_NOFLASHLIGHT Lua enum Add input/output description to Entity Properties window https://files.facepunch.com/rubat/1b2011b1/4KdxnzGL4u.png ScreenSpace particles adjustments Set 'connect' Rich Presence string when joining a server
1 Year Ago
Hammer: asset.party materials tagged with "decal" will create an info_overlay on drag so you can put bird shit everywhere
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
1 Year Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader