193,304 Commits over 4,079 Days - 1.97cph!

50 Days Ago
Scene change
50 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
50 Days Ago
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Proper throw setup with eye position validation and racyast before throwing
51 Days Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
51 Days Ago
merge from premium_servers
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subtracting disable_premium
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gantry kit
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Merge from vram_budget: Improve texture selection
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Change 4883 texture metadata for streaming
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TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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51 Days Ago
Various fixes to the texture optimisation tools
51 Days Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
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Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
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merge from main
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Increase static bite hitbox
51 Days Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
51 Days Ago
updated scientist outbreak sprayer anims
51 Days Ago
Update croc and tiger dragging
51 Days Ago
Missing part of previous commit
51 Days Ago
Prevents multiple systems overriding each other changes when modifying the corpse spring joint
51 Days Ago
default dart v_ model material and textures
51 Days Ago
also bake spec/gloss map
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Paging implementation, other perf improvements
51 Days Ago
Only check if the environment volume transform has changed while in the editor and outside of play mode
51 Days Ago
Fix NRE when croc dragging serverside ragdoll
51 Days Ago
Caching environment volume transformation matrix and bounds
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Fixed boomerang server methods running in the client (only in editor)
51 Days Ago
main -> boomerang
51 Days Ago
Combined volume properties into a Vector4 to reduce shader property set calls
51 Days Ago
updated rustplayer fbx with new prop positions re-exported working holdtypes after prop bone skeleton updates
51 Days Ago
normal map fixes, dilation fixes
51 Days Ago
- Added an epsilon amount to the environment volume size used for environment volume stencil rendering to prevent Z-Fighting when they are perfectly aligned with meshes. - Moved the SetRenderTarget call when rendering the environment volumes to outside of the loop that draws them as it only needs to be set once. - Added a square distance check for volumes after frustum culling based on a controllable render distance.
51 Days Ago
Iterate on croc behaviour, remove zigzag attack, re-add static attack
51 Days Ago
Changed convar
51 Days Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
51 Days Ago
Optim: Calculate water factors via a Burst job - Job generates factors off by less than 1mm, so I had to swithc asserts to approx equal Tests: ran unit tests
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merge from main
51 Days Ago
Update: Pass NativeArrays to GetWaterFactors instead of Spans Tests: ran unit tests