130,401 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix accidental negative collider on sail post
                
                
                
                
             
         
        
            
            
            
                
                halloween floorpaper setup and wip textures
                
                
                
                
             
         
        
            
            
            
                
                Fix getting stuck in the wander state if we exit seek without reaching our target
                
                
                
                
             
         
        
            
            
            
                
                Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
                
                
                
                
             
         
        
            
            
            
                
                Update: UI_Store - drop UI_StoreItemOverlayPage references
- resaved prefab
Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles.
Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from fix_tags_levelurl -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Include level url in server tags
                
                
                
                
             
         
        
            
            
            
                
                Prepare migration of entities currently having a navObstacleComponent
                
                
                
                
             
         
        
            
            
            
                
                Static versions of deployed/world model props, replaced in scene
                
                
                
                
             
         
        
            
            
            
                
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                Plays the correct third person deploy sound
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from naval_update/deep_sea
                
                
                
                
             
         
        
            
            
            
                
                Added IClientComponent to CullWhenInside so they never spawn on the server
                
                
                
                
             
         
        
            
            
            
                
                Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days
We'll have an HLOD anyway
                
                
                
                
             
         
        
            
            
            
                
                floating city 2 layout update, connected most barges and piers together
                
                
                
                
             
         
        
            
            
            
                
                Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset
Using this to try to avoid caching of store assets
Tests: opened and closed Abyss page a couple times with DB backend
                
                
                
                
             
         
        
            
            
            
                
                Harmonised plywood across scene, added another plywood variant
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge naval_update to cannon_code
                
                
                
                
             
         
        
            
            
            
                
                 fix Adobe Building Skin token
                
                
                
                
             
         
        
            
            
            
                
                Fix mouse aiming with the cannon
                
                
                
                
             
         
        
        
            
            
            
                
                Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
                
                
                
                
             
         
        
            
            
            
                
                decal_birdcraplarge added
                
                
                
                
             
         
        
            
            
            
                
                Reduce placement height of hull pieces so you can exit the water onto them.
                
                
                
                
             
         
        
            
            
            
                
                Clean: reorganize UI_Store.CloseStoreOverlayPage
- added a todo to revisit
Tests: none, trivial change
                
                
                
                
             
         
        
        
            
            
            
                
                Can now start and end boat building mode directly from a boat steering wheel if you are within a boat building station.
Bunch of refactoring for it to work.,
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Ensure active UI_StoreItemOverlayPage gets properly cleaned up
Tests: tried a bunch of main menu interactions
                
                
                
                
             
         
        
            
            
            
                
                Better navigation through smaller pathways (obstacles on left and right) but clear ahead
Only handle the reverse case if the front is blocked (not the sides)
                
                
                
                
             
         
        
            
            
            
                
                merge from skinglowtester_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure running "Generate Schema" without the glow scan doesn't wipe old glow data