130,765 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Poster post tweaks
2 Years Ago
Scaled all wanted posters up 25%
2 Years Ago
Changed mirror reflection color buffer format to compact HDR
2 Years Ago
Fixed a few objects not reflecting on mirror (e.g. cliffs)
2 Years Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
2 Years Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
2 Years Ago
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia) Renamed some stuff to facilitate it.
2 Years Ago
merge from centralized_ban_endpoint_fix
2 Years Ago
merge from companion_retry_logic
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from rail_network_link
2 Years Ago
removed confusing additional skinning knife prefabs
2 Years Ago
rail road planter icon rerender
2 Years Ago
Skinning knife - viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned - worldmodel model rotated, rigged and skinned - set up have physics on tie rope, updates to all of its prefabs
2 Years Ago
fixed deploying box ontop of storage barrel
2 Years Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
2 Years Ago
Fixed some objects not receiving shadows on mirror reflection
2 Years Ago
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2 Years Ago
Fixed shadows missing on Shadow Quality = 1
2 Years Ago
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
2 Years Ago
Fix spawnmenu Lua errors when using gm_spawn directly
2 Years Ago
Add retry logic to the companion server initialization Add app.retry_initialize console command to re-run the companion server initialization if it failed before
2 Years Ago
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2 Years Ago
Fixed wanted poster sketch NRE and not re-appearing after being out of client range
2 Years Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
2 Years Ago
merge from ammo_count_in_chests
2 Years Ago
Fixed light leaks in another stairwell piece
2 Years Ago
Added an end to temp VM
2 Years Ago
Temp VM/setup and somme placement setup work.
2 Years Ago
Fixed SERVER compile errors
2 Years Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
2 Years Ago
fix compile error
2 Years Ago
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2 Years Ago
merge fom base_decor_DLC
2 Years Ago
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2 Years Ago
Fixed mirror PlanarReflectionCamera NRE
2 Years Ago
Fixed mirror not reflecting player in standalone
2 Years Ago
testshelf
2 Years Ago
Fixed broken env volume in train tunnel slopes
2 Years Ago
Set skinning knife up for all weapon racks.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from cinematic_bypass_procedural_spawn
2 Years Ago
merge from fish_trap_item_filter
2 Years Ago
More debug stuff. UI lerp speed tweak.
2 Years Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
2 Years Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
2 Years Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
2 Years Ago
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2 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
2 Years Ago
A bit faster optional argument handling Also nicer code internally Rework killicon library New argument for killicon.GetSize - bool dontEqualizeHeight, set to true to return the actual height of a killicon killicon.Add can now use .pngs Added killicon.AddTexCoord - subrect killicons on a single texture (Community Contribution) Added killicon.Render - draws the killicon without weird vertical offsets, also has dontEqualizeHeight argument to draw unscaled killicon Changed base gamemode deathnotice to use killicon.Render to have better killicon alignment Fix targetID being jumpy player manager cleanups Merged pull request Add sequential parameter to net.Read/WriteTable Update gm_construct.nav Added walkable drop down only areas to elevated areas, such as roofs of certain buildings Added some navarea functions Added CNavArea.GetIncomingConnectionDistances Added CNavArea.GetAdjacentAreaDistances Both have optional arguments to limit output to a certain navDir, and return the precalculated distances to the returned areas. OnEntityCreated is now also called for clientside only entities Add .gma to file.Write whitelist Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook. CNavArea:MarkAs(Un)Blocked first argument is now optional Fixed clientside ragdolls creating unnecessary bonemanip entities This is a regression fix Added classnames to "C_BaseEntity::UnlinkFromHierarchy" warning Made NPC:SetUnforgettable 2nd argument default to true And also made it actually work, whoopsie Fix CNavArea.MarkAsDamaging 2nd argument reading from the first Simplify some code Safe guard against invalid vector input to PhysObj functions OnScreenSizeChanged hooks get 2 new params - new sizes Fix airboat attachment name Fix seemingly incorrect calculation of vehicle wheel total height for rear axle Read settings/users.txt from MOD search path Added optional filter option to both EmitSound functions Added new RichText panel methods Added GetLineHeight Added SetLineHeight - values below zero mean no override Added AppendTextWithURLs Added model file types to file.Write whitelist Reduce .gma whitelist for data_static/ folder Only allow txt, dat, json, xml and csv - the other stuff can be stored in models/, materials/, etc. Clean ups Added navmesh.FindInBox