200,024 Commits over 4,140 Days - 2.01cph!

2 Years Ago
merge from nms
2 Years Ago
merge from building_skins_3
2 Years Ago
network++
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from /nuclear_missile_silo/timer
2 Years Ago
In editor, tell client-side ragdoll colliders to ignore server-side corpse colliders
2 Years Ago
Added QuadDecal class for basic no-deferred decals. Applied to glass (all other decals I could find are using DeferredDecal). decal.clear console command now clears glass decals.
2 Years Ago
Merge from nms
2 Years Ago
Fixed material type on ext sign colliders. NMS S2P
2 Years Ago
More tiled cubes - metal and concrete alternatives
2 Years Ago
Merge from nms
2 Years Ago
Backface material for signs_generic
2 Years Ago
Updated a few props to use RenderLOD Added signs_generic_backface texture for signage used on fences Applied backface material to existing nms fence signage + added collisions NMS S2P
2 Years Ago
NMS MonumentIsland scene for testing
2 Years Ago
Flipbook files (2 variants)
2 Years Ago
Set category of loot from powerlines as "powerline"
2 Years Ago
Merge from main
2 Years Ago
Added a ring of damage triggers around the edge of the NMS hatch that only activate when closed. NMS S2P.
2 Years Ago
Added colliders for quarry deployable and diesel engine
2 Years Ago
compile fix
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
protocol++
2 Years Ago
merge from /nuclear_missile_silo/timer
2 Years Ago
optimizations, compile fixes
2 Years Ago
code cleanup
2 Years Ago
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2 Years Ago
bugfixes
2 Years Ago
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2 Years Ago
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2 Years Ago
merge in
2 Years Ago
Added small geometry paths within the base to make them clear on all all seeds regardless of splat Tweaked the Building topology and painted it under the watchtowers Scene2prefab
2 Years Ago
merge from nms
2 Years Ago
Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
2 Years Ago
Only show steam nickname if your friend is on your team or is friendly in contact system
2 Years Ago
Hooked up prefab to animator and added code calls to EntityFlag_Toggle events
2 Years Ago
cherry pick 81315, animation code
2 Years Ago
Changed the layer of one of the lights used in NMS to Default instead of World to stop emissive from blowing up the cubemaps when walking inside portacabin buildings
2 Years Ago
animated recycler using static prefab, collision and shadowbox attached, non moving prefab reverted
2 Years Ago
Elevator cabin now uses LODGroup instead of RendererLOD to fix culling issues
2 Years Ago
Merged Pull Requests TTT: Fixed knife effect_fn not being cleared Fixed weapon_medkit merge error Fixed a potential Lua error in DLabel:OnMousePressed
2 Years Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
2 Years Ago
Small pie menu description fix when "sidegrade" is blocked
2 Years Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
2 Years Ago
override outdoor AI stats
2 Years Ago
adding shipping container skin color lookup material tweaks
2 Years Ago
Updated tooltip for notFlag to match the new behaviour
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
re-applied shadow proxies removal