147,231 Commits over 4,444 Days - 1.38cph!

2 Months Ago
add vis priv fix to turrets as well
2 Months Ago
merge from main
2 Months Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
2 Months Ago
2 Months Ago
salvaged axe refresh deploy anim updated
2 Months Ago
Move all the upgrade item mods to a dedicated folder.
2 Months Ago
Vital icons pass
2 Months Ago
- Virtual Icon setup - Renames - Spacers
2 Months Ago
Workbench.Upgrades pass
2 Months Ago
2 Months Ago
Bunch of small, misc cleanup
2 Months Ago
Merge from parent
2 Months Ago
exported updated crossbow bowless vm anims
2 Months Ago
Added new inventory sounds for the bone knife and rework/polish the salvaged axe sounds
2 Months Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones Tests: unit tests + ran around on craggy, used heli, zipline, swam
2 Months Ago
Merge: from main
2 Months Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
2 Months Ago
same again
2 Months Ago
removed unnecessary files
2 Months Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
2 Months Ago
efficency and surplus gibs
2 Months Ago
Clean: remove dead using statements Tests: none, trivial change
2 Months Ago
Update(tests): adding TickInterpolatorCache tests - added overloads to accept index directly instead of entire baseplayer Tests: ran unit tests
2 Months Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
2 Months Ago
Clean: nuke TickInterpolator We lose consistency unit test, so i'll add a couple basic ones in next change Tests: ran AH unit tests
2 Months Ago
Replaced neon sign meshes with prefabs in rentable shops
2 Months Ago
Mortar animation updates
2 Months Ago
Fix squished sell order icons
2 Months Ago
Follow style guidelines a bit better. More blockout work. Better colours
2 Months Ago
Change loot panel name on engineering workbench.
2 Months Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
2 Months Ago
LODs for retable shop neon signs plus prefab setup
2 Months Ago
Fixed the interleaved shadow map caching when variable framerate refreshing is enabled and fixed an issue with setting the correct shadow near plane values for lights
2 Months Ago
Clean: minor variable replacements in TickInterpolatorCache Tests: none
2 Months Ago
Clean: replace all usages of TickInterpolator with TickInterpolatorCache in AntiHack Tests: ran AH unit tests
2 Months Ago
Clean: remove all uses of TickInterpolator in BasePlayer logic Tests: compiles
2 Months Ago
Mising translations
2 Months Ago
More WIP, more blockout
2 Months Ago
modified roof ceiling glue decal a bit to reduce depth bias causing leaking into wallpapers increased depth bias in material to further reduce the effect
2 Months Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
2 Months Ago
crypt foundation triangle collider convex on
2 Months Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
2 Months Ago
Clean: update UsePlayerUpdateJobs servervar description with a new min level - ran codegen Tests: compiles
2 Months Ago
WIP: - More blockouts - Some minor functionality
2 Months Ago
re-factored the prefabs for apartment complex, moved nested prefabs into a subfolder for clarity added LODs, but yet to bake the last LODs moved the coordinates for the apartment building and vendor nodes to be on the grid
2 Months Ago
Clean: remove all ConVar.Server.UsePlayerUpdateJobs > 0 checks Tests: compiles
2 Months Ago
Clean: remove TriggerParent.UsePlayerV2Shortcuts servervar Tests: compiles
2 Months Ago
Clean: remove UsePlayerTasks alias, since it's now always true Tests: compiles
2 Months Ago
Optim: RelationshipManager - replace active server occlusion query with a cached result fetch Tests: compiles
2 Months Ago
Clean: simplify serial OcclusionLineOfSight to match batched version - removed all extra replication code that we no longer need Tests: ran server occlusion consistency tests