129,804 Commits over 4,201 Days - 1.29cph!

24 Days Ago
merge from more_cannon_fixes to naval_update
24 Days Ago
Add `SocketMod_BoatBuildingBlock` to handle only placing cannons on player boats.
24 Days Ago
codegen
24 Days Ago
Clean: move new implementation into it's own file Might split it up further, but not needed for now Tests: editor compiles
24 Days Ago
Tweaked kitchen set texture to fix metallic/gloss values
24 Days Ago
Limit cannon deploying only to construction
24 Days Ago
naval_update -> pt_boat_gameplay_pass
24 Days Ago
Bugfix: respect rate limiters of AnalyticsTables and avoid mixing data when uploading - Fixed by creating an accumulator per AnalyticsTable that's managed by uploaders I need to profile and work on allocs, but it seems to be working Tests: unit tests and monitored client telemetry
24 Days Ago
PT Front Turret changes
24 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
24 Days Ago
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24 Days Ago
merge from Charity_plushie2
24 Days Ago
merge from hackweek_crosshair_customization
24 Days Ago
merge from mesh-guide-shader-improvements
24 Days Ago
merge from drone_storage_hotfix
24 Days Ago
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24 Days Ago
merge from monument_notification_sounds
24 Days Ago
deleted old saved shorevector texture
24 Days Ago
Fix small engine deployment
24 Days Ago
moved shorevector baking to the Tropical1 scene and reran s2p
24 Days Ago
DeepSeaIsland set its trees to the deep sea global network group
24 Days Ago
merge from naval_update/island_scenes
24 Days Ago
DeepSeaIsland calls Spawn on its hand placed trees, so they're added to the TreeManager
24 Days Ago
Tropical1: Added some resource spawn for testing purposes Disabled flattening for now, added realmed remove
24 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
24 Days Ago
Added Coconut Prop Model and Materials Setup Coconut Prop Prefab, LODs, Colldiers
24 Days Ago
add store images for decor pack
24 Days Ago
Better patch solution that should prevent potential "Attempted to read past the end of the BufferStream" exceptions
24 Days Ago
rebaked shorevectors
24 Days Ago
merge from deep_sea
24 Days Ago
Tidied up scene hierarchy - floating city 3
24 Days Ago
Add ServerVar 'global.legacymonumentnotifications' for forcing old monument notification behaviour (UI message, no sounds)
24 Days Ago
floating city 2, fixing some set dressing that broke as barge prefabs changed
24 Days Ago
Merge from small_ramp
24 Days Ago
merge from deep_sea
24 Days Ago
updated naval small ramp animations
24 Days Ago
Scaled the deep sea marker, so it fits when the portal spawns south
24 Days Ago
Merge from parent
24 Days Ago
Re-export animation to remove cannon offset
24 Days Ago
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
24 Days Ago
Commit to single render method (previous "test version"), removing menu options.
24 Days Ago
merge from naval_update
24 Days Ago
Added bed to render scene
24 Days Ago
merge from deployguidedraw_nre_fix
24 Days Ago
Prefab with WIP FX.
24 Days Ago
Ship cannon WIP.
24 Days Ago
FX Progress Cannon AO not sRGB space.
24 Days Ago
Use additive blend and alpha max for heights should solve height blending issues
24 Days Ago
fix deployguide nre when holding tripod spotlight