135,173 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Collect debug information about whether the color supplied by RendererBatch matches the color in the material property block
1 Year Ago
Restructure handling of debug code in IndirectInstancingCamera
1 Year Ago
Indirect Instancing: Initial support for material propery blocks (only _Color so far)
1 Year Ago
- Media Cloth
1 Year Ago
Fix shader compilation issue in Particles/Pixel Lit 6-Point shader
1 Year Ago
Submitting tiger rig fbx with fur LODs
1 Year Ago
Fix compilation error in StandardLayers.cginc
1 Year Ago
Renname ConVar.Batching.renderers → ConVar.Batching.enabled
1 Year Ago
Fix pass by reference in IndirectInstancingRenderer
1 Year Ago
Refresh RendererLOD, MeshLOD and MeshCull individually to reduce side effects
1 Year Ago
Set battering ram seat to mobile, changed dismount hold type
1 Year Ago
Merge from main
1 Year Ago
Improve and clarify Add() and Remove() handling in RendererBatch
1 Year Ago
Implement GetActiveComponent() to avoid processing disabled components when refreshing LODs
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Pass instancing handle by reference to ensure it's always up to date
1 Year Ago
Rename LODCell.Timestamp → LastRefreshTimestamp
1 Year Ago
Pass instancing handle by reference to ensure it's always up-to-date
1 Year Ago
Make LODComponent's Hide() and Show() public
1 Year Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
1 Year Ago
Delete unused tiger static mesh
1 Year Ago
Merge from wip_quality_size
1 Year Ago
Missed files
1 Year Ago
Finished off quallity based slots, fixing some bugs and refactoring.
1 Year Ago
Update manifest
1 Year Ago
Make LODComponent's Hide() and Show() public
1 Year Ago
Generate root motion data for existing anims
1 Year Ago
Setup tiger required gameplay assets (it has the wolf mesh for now while I wait for the new tiger mesh)
1 Year Ago
Added Pie Textures and Setup Pie Materials
1 Year Ago
merge from lunar branch, changsets - 111037 (fixed uvs on lod2 wallframes) and 111016 ( fixed default wall divider appearing in the crafting menu without ownership)
1 Year Ago
fixed small uv issue on wood trim on wallframes LOD2s
1 Year Ago
Setup Pie Folder Structure
1 Year Ago
Removed Extra Bottle from Catapult Flammable Ammo LOD 0
1 Year Ago
Updated Medieval Single Door FBX to fix gap between the door and door frame
1 Year Ago
reordered viewmodel minicrossbow reload anims
1 Year Ago
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1 Year Ago
manifest rebuild
1 Year Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
1 Year Ago
Manifest
1 Year Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
1 Year Ago
Fix wellipets hat skin id conflict with retro tool cupboard
1 Year Ago
Fixed default wall divider appearing in the crafting menu without ownership
1 Year Ago
Merge from primitive
1 Year Ago
Merge from media_projects
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
1 Year Ago
Compile fix