reporust_rebootcancel

120,528 Commits over 4,018 Days - 1.25cph!

4 Days Ago
updated snake idle and created test escape anim
4 Days Ago
Restored playground terrain
4 Days Ago
merge from maxauth_clear_fix
4 Days Ago
'ent auth' command works with tugboat
4 Days Ago
merge from main
4 Days Ago
merge from containercorpse_slots_fix
4 Days Ago
Fixed container corpses incorrect inventory slots count
4 Days Ago
enabled spatially aware environment volumes in Ziggurat
4 Days Ago
more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter fixed some lootspawn juxtaposition
4 Days Ago
Merge from parent
4 Days Ago
Respect ai.ignoreplayers and ai.addignoreplayer for attacks
4 Days Ago
merge from main
5 Days Ago
Merge from jungle_update
5 Days Ago
Apply Impostor safety checks
5 Days Ago
Impostor fix
5 Days Ago
Merge from jungle_update
5 Days Ago
Possible fix for floating players after vine tree is destroyed
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
5 Days Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
5 Days Ago
Stop descending before hitting a vehicle
5 Days Ago
Add distance checks to vine interactions
5 Days Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
5 Days Ago
Fixed climb interact option appearing when mounted to a vine
5 Days Ago
Vine swinging icons
6 Days Ago
More obvious difference between medium and high state of charge on battery PFX.
6 Days Ago
Mild polish on the programmer art electric wire flow overlay.
7 Days Ago
Additional kapok tree variants / prefabs / colliders Tweaked Kapok_a colllider
7 Days Ago
merge from outbreak_outfit -> jungle_update
7 Days Ago
merge from jungle_update
7 Days Ago
lerp underwater scattering changes + refactor also fix misspelled material parameter in lake/river/moonpool shaders
7 Days Ago
- added camera bone to arms only rig, enabling camera animation to be played during gestures - setup camera animation on dlc gesture - edits to 1p and 3p gesture anim length
7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
IO wire color value overhaul. No longer break PBR rules by having pitch black albedo or 255'd colors etc. Updated the base albedo and normal map. Looks better.
7 Days Ago
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7 Days Ago
1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
7 Days Ago
switched splat writing to iterate heightmap delta and write splat with normalized coords - much better results, but needs jobifying as it's much slower
7 Days Ago
Updating coconut armour view model arms fbx
7 Days Ago
3p vine swing anim first pass exported
7 Days Ago
3p throwing and waiting to catch boomerang animations
7 Days Ago
Added cool emissive mat variant Tweaked textures
7 Days Ago
More wip, smoother movement
7 Days Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
7 Days Ago
Roof and triangle roof LOS tweaks
7 Days Ago
Triangle floor and triangle foundation tweaks
7 Days Ago
Fixed transparency issues on the vine viewmodel