reporust_rebootcancel

153,750 Commits over 4,536 Days - 1.41cph!

4 Days Ago
merge from oilrig_light_fix
4 Days Ago
Merge from main
4 Days Ago
merge from main
4 Days Ago
Renamed deployed entities to include .Deployed per convention.
4 Days Ago
Setup missing socket/checks on gate
Rin
4 Days Ago
merge from mt_snapshot_saving
4 Days Ago
merge from main
5 Days Ago
Merge from main
5 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
5 Days Ago
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5 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
5 Days Ago
merge from main
5 Days Ago
merge from automated_testing
5 Days Ago
main -> grenade_client_prediction
5 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
5 Days Ago
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5 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
5 Days Ago
merge from main
5 Days Ago
merge from cookingworkbench_kettle_fix
5 Days Ago
merge from settings_dropdowns_fix
5 Days Ago
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5 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.
5 Days Ago
merge from store_nre_fixes
5 Days Ago
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Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
5 Days Ago
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Bunch of building help/glyp improvements. Add building hints. Analogue inputs now support glyph display too.
5 Days Ago
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5 Days Ago
More improvements, prompts, help display.
5 Days Ago
Animal Fence LODs and gibs
5 Days Ago
- Simplify cow needs to be easier to balance and understand as a player: remove mood as a tracked value, mood is just computed on demand by min(fullness, hydration, personal space) - HP just converges to mood so that happy cow is full hp, sad cow dies automatically, and eating automatically heals => added benefit: cow condition becomes cleanly visible to players through the healthbar - Sleeping cows needs are frozen instead of ticking down - Add ultra compact building to benchmark (multiple cows in a 1x1 with through or shelter) - Fix benchmark not having water source for free range cows, causing free range cows to produce less scrap
5 Days Ago
let subsystems contribute to IK, move shields to it
5 Days Ago
optim: only add root matrices when we're doing foot IK
5 Days Ago
run job ik on a single playable graph with two outputs rather than two playable graphs
5 Days Ago
added textures, mesh and material for test of cow pattern material.
5 Days Ago
clean up, move things into a single playerik module rather than 3 different layers, run formatter
5 Days Ago
more merge error fixes, nuke old ParentArmsToCamera - its done in jobs now.
5 Days Ago
More glyph support and fixes.
5 Days Ago
Missing files
5 Days Ago
More LOD texture optimizations and rebaking
5 Days Ago
Industrial structures LOD texture optmization / rebaked a bunch of LOD textures with the LODbaker because the old ones no longer match the updated materials / tweaked LOD distances on some buildings to make the baked LODs kick in sooner
5 Days Ago
More LOD texture optimization
5 Days Ago
More LOD texture optimization and some rebaked textures