reporust_rebootcancel

120,289 Commits over 4,018 Days - 1.25cph!

6 Days Ago
Line of sight checks on the client
6 Days Ago
Merge: from loading_entity_leak - Fix zombie ProtoBuf.Entity objects never being returned to the pool after loading a game save Tests: loaded craggy save, editor default procgen save and staging server save
6 Days Ago
Bugfix: don't leak ProtoBuf.Entity during loading of a save Loading a 4.3k staging server save drops ~129k objects (almost all get spilled, but that's okay after a load) Tests: loaded craggy save, loaded default editor procgen save and stagign server procgen save
6 Days Ago
initial jungle dlc gesture unity setup, also fixed missing slot in gesture collection
6 Days Ago
Added spatial environment volume transitions for opaque objects
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from snakes
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from no_corpse
6 Days Ago
Put foliage cell collect and command buffer creation in job, split render update across update and late update, add submesh command values to master mesh struct
6 Days Ago
Animation update to remove boomerang clipping with the larger gloves
6 Days Ago
Compile fix
6 Days Ago
Corpse removal timer
6 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
6 Days Ago
Merge from main
6 Days Ago
Conveyor performance optimization: - Indicator light activity cull distance changed from 20 to 10. - Changed EntityFlag_Toggle to just Play/Pause instead of toggling the entire game objects on and off.
6 Days Ago
Merge from env_volume_performance_testing
6 Days Ago
Snake LOD distance improvements
6 Days Ago
Fixed an issue with the Deferred Indirect Lighting pass that was causing smearing when using Vulkan
6 Days Ago
Refactor/cleanup test code, move it down from SnakeHazard to WildlifeHazard. Add IsCorpse flag. Stop all client-side updates after turning into a corpse. Correctly show as dead visually if dead when entering network range.
6 Days Ago
Merge: from fix_treetoolrenderer - Brings back tree rendering on editor start with a scene with trees without triggering database refresh Tests: variosu editor open scenarios, various scene switching scenarios with domain reload
6 Days Ago
Update: TreeToolRenderer is now a static class instead of an EditorTool State survives domain reload (somehow). Tests: started editor on swamp_a, craggy, swamp_b - rendered okay. Triggered a couple domain reloads via code changes - still rendered with active scene + scene switching
6 Days Ago
Bugfix: bring back tree rendering on first scene opening - Defer tool initialization to first scene load to avoid triggering asset refresh in InitializeOnLoad Tests: closed and opened editor with various starting scenes. Switched scenes.
6 Days Ago
Added spatially aware environment volume convar back after merge
6 Days Ago
Added jungle biome to ore node spawn filter
6 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
6 Days Ago
Merge from main
6 Days Ago
merge from main
6 Days Ago
Updated jungle water treatment tank culling distance Enable ziggurat name on map Updated ziggurat HLOD
6 Days Ago
allowing piper nigrum prefabs to cull at 300m
6 Days Ago
jungle_ruins_e more set dressing, replaced rad water puddle by earth pit
6 Days Ago
Merge from jungle_update
6 Days Ago
Safety check in UpdateProgress
6 Days Ago
Merge from jungle_update
6 Days Ago
Some better initial rotation handling
6 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
6 Days Ago
Merge from protobuf_fixes
6 Days Ago
Merge from jungle_update
6 Days Ago
Actually fix RPC error in CLIENT_PendingInvite (IDs are ulong, not ints)
6 Days Ago
Merge from main
6 Days Ago
Compile fixes
6 Days Ago
Merge from protobuf_fixes
6 Days Ago
Update protobuf code generator (should fix IndexOutOfRangeException when saving the generated procgen map)
6 Days Ago
Possible fixes for RPC errors in DoUpgradeEffect and GetPerformanceReport (likely mods using them with missing parameters)
6 Days Ago
Codegen
6 Days Ago
Merge from main
6 Days Ago
Fix RPC error in CeilingLight.ClientPhysPush (should also fix push direction/force due to explosions)
6 Days Ago
Fix RPC error in CLIENT_PendingInvite when clearing a pending team invite
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from main