reporust_rebootcancel

153,887 Commits over 4,536 Days - 1.41cph!

2 Months Ago
Whitespace fix for BRP_BloomPass
2 Months Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
2 Months Ago
Codegen
2 Months Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
2 Months Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
2 Months Ago
merge from main
2 Months Ago
Snap render reduced size. halved fence height.
2 Months Ago
merge from main
2 Months Ago
Add more items to ItemManager.Items to make tests easier
2 Months Ago
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
2 Months Ago
Prototype/wip
2 Months Ago
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2 Months Ago
Added new collision mesh for problem prefab
2 Months Ago
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
2 Months Ago
merge from skinviewer_charityplushies
2 Months Ago
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
2 Months Ago
merge from minifridge_reskin_fix
2 Months Ago
Fix reskinning mini fridge not preserving storage adaptor
2 Months Ago
some more tweaks to the art in lootroom
2 Months Ago
re-oriented door in powerplant_dependant_loot_room prefab
2 Months Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
2 Months Ago
Remove obsolete potato subshaders to reclaim memory
2 Months Ago
merge from main
2 Months Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
IO setup for generic powergrid connected lootroom
2 Months Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
2 Months Ago
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2 Months Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
2 Months Ago
Fixed some issues with the tone mapping and the lift gamma gain
2 Months Ago
merge from canvasrenderer_warning_fix
2 Months Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
2 Months Ago
blocker gib rename
2 Months Ago
Testlist
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
2 Months Ago
Merge from main
2 Months Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
2 Months Ago
Fix cue not staying in our right hand
2 Months Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
2 Months Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
2 Months Ago
merge from main
2 Months Ago
merge from skinviewer_rotation
2 Months Ago
merge from main
2 Months Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
2 Months Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
2 Months Ago
Merge from PlayerMaintainedMonuments/power_line_changes
2 Months Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails