121,151 Commits over 4,018 Days - 1.26cph!
merge from crafting_update
Fixed glowing billboards on trumpet trees
Tweaked LOD distances on bromeliads
Adjusted jungle densities
Jungle ground plants progress / ferns and optimization
Force network update when heat source changes
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
heliconia billboards, prefabs, spawn prefabs
updated pie icons with lewis's new ones and added the unsued ones too
tiger attack ledge anim exported after vertical movement edits
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merge from crafting_update
Optim: EventRecordField - use thread local scratch to avoid GUID serialization allocs
Tests: validated value via debugging, unity profiler showed no allocs during Serialize(CSV) call
Setup Beehive item filters
Merge from crafting_update
Ensure deployed beehive can handle having a full inventory properly
merge from crafting_update/visual_cooking
Use property blocks when lerping food color
Fixed the fix
114920
Cooking lerp was not working anymore
Workbench level 2 and 3 are now unlocked in techtrees the tier below
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Update: hacky EventRecord profiling setup to track allocations
Will need to discard this before merge
Tests: ran in editor
Workbench level 2 no longer default blueprint
Workbench level 3 no longer default blueprint
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coop, hive, planter, cooking workbench, engineers bench techtree setup
Fixed not being able to shoot the bbq section
Can no longer deploy things on placed hive
Merge from crafting_update
Increase natural beehive bounds padding
Fixed bbq name on loot panel
merge from crafting_update/visual_cooking
Fixed cooking workbench erroring when cooking meals without any visuals (low grade fuel, ammo..)
Hive, coop and workbench crafting gameplay base pass
New layout out bbq food points for less overlapping
- FIxed screwed natural beehive bounds
- Fixed swarm AI breaking at weird ranges
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Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
exported tiger drag animation
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven
Child bbq pipes through when it's on to the parent entity for effects changes, still needs work