reporust_rebootcancel

122,854 Commits over 4,048 Days - 1.26cph!

6 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
6 Months Ago
Merge from main
6 Months Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
6 Months Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
6 Months Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
6 Months Ago
Menu improvements. Additional RPC checks. Some refactoring.
6 Months Ago
merge from fix_monument_scenes_osx -> main
6 Months Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
6 Months Ago
fixed lod1 uv1 for emissive broken
6 Months Ago
ballista - rigged base model export
6 Months Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
6 Months Ago
Implemented new ballista placeholder anims
6 Months Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
6 Months Ago
merge from main -> fix_monument_scenes_osx
6 Months Ago
Restored horse stamina Compile fix
6 Months Ago
ballista - added rigged mesh and anims
6 Months Ago
mini crossbow viewmodel animations edited
6 Months Ago
set up emissives and diffrent light colours + materials
6 Months Ago
qol_vendorlist_virtualitemicon -> main
6 Months Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
6 Months Ago
Phrases rebuild
6 Months Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
6 Months Ago
weapon mod refresh progress
6 Months Ago
Big code cleanup Ported over condition
6 Months Ago
codegen
6 Months Ago
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6 Months Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
6 Months Ago
siege tower gibs fix. collision for new ladders
6 Months Ago
merge from fix_computer_station_invisible_lods -> main
6 Months Ago
Fix SERVER compile errors
6 Months Ago
Fixed incorrect text showing up on vendor list
6 Months Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones
6 Months Ago
6 Months Ago
merge from hackweek_horse_rewrite
6 Months Ago
set viewmodel reinforced woodshield to use metal shield animations
6 Months Ago
codegen
6 Months Ago
merge from main (needs codegen)
6 Months Ago
▅▍▍▄▄█▄▄▅ ▍▍▄▆ ▆▊▍▊▉ ▊▌ ▌▌▅▍ ▄▄█▊██ █▉▇▋▊▋▋▇ & ▅▌▇▇▍▉ ▇▆▆▄▄▆▇▍ ▊▌▅▇ ▋▄▄▄▍█ ▉▋ >▉█▋ █▊▌▅ ▆█▋█ █▌▊▉▌▋ - ▇▉▅▄▉▌█▉ ▇▍▋▇ ▄▌▍▌▆▄ ▍▉▌ ▇▆▅▄█▌ ▇▋█▄█▆▇▉▍ ▇▊▍▉ ▆ ▌▇▌▇▍▇ ▍▉▉▊ ▊ ▉▇▍▄ ▆▄▍▄▄▅ ▌▌▌▇▄▋ ▆▍▉ ▉▄▇ - ▆▍▄▇▋ ▅▅▌▋▅▋█ ▌▍ ▇▉▊▆▋▍▉▄ ▄█▄▄▌▉▋▉ ▄▅▊▆▄▍▍ ▍▇▌ ▌▅▇ ▋▅██▅█▊ ▇▆▌▄▋▆▍
6 Months Ago
Delete duplicate but incorrect filename `editorconfig`, apply previous changes to `.editorconfig` instead
6 Months Ago
Added a light with configurable color to ice sculptures
6 Months Ago
merge from fix_copypaste_shipping_container_color -> main
6 Months Ago
Fix shipping container colors being reset to random when pasting entities
6 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
6 Months Ago
Automatic mipbias changes to the terrain4_albedo_array and terrain4_normal_array