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123,109 Commits over 4,048 Days - 1.27cph!

6 Months Ago
missing files
6 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
6 Months Ago
merge from Hazmat Plushy
6 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
6 Months Ago
waterpump_minimum_depth_change -> main
6 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
6 Months Ago
propane_stack_size -> main
6 Months Ago
Update Propane Tank stack size from 5 -> 20
6 Months Ago
merge from localcoord-blend-layer
6 Months Ago
Merge: from profiling_improvements - Moves core of ServerProfiler to an unmanaged DLL - this deals with various mod issues and massively reduces recording overhead (less than 10% vs previous up to 7x). - Snapshot marks are prefixed with assembly name Tests: - 3 times in a row: Generated snapshot in editor on Craggy - 5 times in a row: Generated snapshot in Release standalone server with 6k world and 190k entities (with borked and good harmony mods) - 3 times in a row: Generated snapshot in Debug standalone server with 6k world and 190k entities (with borked and good harmony mods) - Built Wint64 client (debug and relase); booted up release
6 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
6 Months Ago
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6 Months Ago
Mini crossbow icon render setup and icon
6 Months Ago
Update: Avoid shipping ServerProfiler to clients - Done by deleting the dll after it's built Tests: Build Win64 Client Debug and Release - no more dll
6 Months Ago
Update Catapult Flammable Ammo Textures and LODS
6 Months Ago
cherrypick aux2 fixes
6 Months Ago
launcher reload bug fix attempt 1 + dryfire additions/improvements
6 Months Ago
exported wolf attack ledge animation
6 Months Ago
drawbridges door prefabs and setup, anim controllers
6 Months Ago
Save/load permanent RCON IP bans
6 Months Ago
Merge from main to jungle ruins
6 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
6 Months Ago
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6 Months Ago
Update: added Assembly name to the snapshot marks Makes it a bit clearer where calls are coming from at the expense of larger snapshot(compressed: 2mb -> 7mb, json: 50mb->140mb). But, since the profiler is much faster now, the snapshots are smaller on 6k servers. Tests: exported 2 snapshots from Editor's Craggy, and exported 5 from standalone 6k server
6 Months Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
6 Months Ago
merge from upgrade_forgiveness
6 Months Ago
merge from skin_change_noclip_fix
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from birthday11
6 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
6 Months Ago
drawbridge anim fixes
6 Months Ago
anim import options for drawbridges
6 Months Ago
clipped the open anims on the drawbridges to be the correct span
6 Months Ago
New view model and 3rd person blowpipe animations set up
6 Months Ago
▅▇▅'▉ ▆█▉▍▋█▅█▆ ▊ ▇▌▋█▍▍ ▇▆▄▆▅ ▅▆ ▄▇▍▇▅█ ▅▆▄▍▉▉ - ▍▌▌█▇ ▍▍ ▊▍▋▌ ▉ ▇▅▆▄▌▇ ▍█▄▆█▉▋▅ ▄▄▄▇▆ ▌▅▌-▍▄▉▌▋▇▆█ ▇▆▉ █▍▍▅▅▇ ▋▄▅▉▋
6 Months Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
6 Months Ago
Merged battering ram gibs
6 Months Ago
merge ice_sculptures->Aux2
6 Months Ago
Updating catapult rig with new mesh LODs
6 Months Ago
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6 Months Ago
cherrypicking aux2 ice_sculpture fixes
6 Months Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
6 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
6 Months Ago
Fixed offset battering ram scoop
6 Months Ago
Merge from december24_art_fixes/tutorialcleanup
6 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
6 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.