reporust_rebootcancel

124,949 Commits over 4,171 Days - 1.25cph!

10 Months Ago
merge from store_gesturepack_uiscale_fix
10 Months Ago
More socket fixes
10 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
10 Months Ago
WIP
10 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
10 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
10 Months Ago
Speed and handbrake tweaks on slopes
10 Months Ago
Fridge is now an IO entity, requires 5 power
10 Months Ago
Fixed some old textures taking too much ram.
10 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
10 Months Ago
Horse ground alignment tweaks
10 Months Ago
Merge from scrap_exchange_dynamic_pricing
10 Months Ago
Merge from root_label_fix
10 Months Ago
Merge from ice_sculptures
10 Months Ago
Manifest
10 Months Ago
More adjustments, can now accept either a player ID or player name
10 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
10 Months Ago
Merge from xmas2024
10 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
10 Months Ago
Gallop gait tweaks
10 Months Ago
merge from xmas2024
10 Months Ago
Horses now skid when braking at full speed Progressively reduce head leaning max angle based on speed Re-introduced spine ik Tweaks
10 Months Ago
added textures and set up mats for the knight armour
10 Months Ago
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10 Months Ago
battering ram anims updated
10 Months Ago
Bugfix: Prevent game-object pooling if done mid-scene switch - When MonoBehaviours are being destroyed due to scene switch, it can cause an invalid transform hierarchy modification, causing an error MonoBehaviors can clean up their resources in OnDisable, which can cause them to be pooled - example: AmbienceWaveSounds. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnected - with the fix, had 0 error reports
10 Months Ago
merge from xmas2024
10 Months Ago
always unlock ginger bread building skin
10 Months Ago
battering ram anims exported on updated rig
10 Months Ago
merge ice_sculptures->main - addresses majority of feedback from previous playtest
10 Months Ago
added initial battering ram anims
10 Months Ago
Medieval Metal Double Door Folder Setup Added Medieval Metal Double Door Frame Model, Textures, Materials, LODs & GIBS Setup a Basic Prefab for the Medieval Metal Double Door Frame
10 Months Ago
added SculptingToolData to all relevant weapons (currently any melee weapon that does stab damage)
10 Months Ago
Bake covers inside prefabs in the prefab's local space, so that they can be retransformed in world space when the prefab is placed (baked covers are not gameobjects, just structs in a list, so they are not automatically parented)
10 Months Ago
better defaults on sculpting tool data
10 Months Ago
Restoring ProjectSettings.asset
10 Months Ago
Make the cover tool faster by only generating the helper navmesh on tiny planes that perfectly fit the bounds of each monument sub-prefabs
10 Months Ago
- Removed the jitter spread convar as it's no londer needed - Updated the global_TemporalAAParams with the new TAA parameters
10 Months Ago
Tool to load all sub-prefabs of a monument, automatically add scientist covers nodes to them, then save the covers in each prefabs This way we can still bake covers in editor even though monuments are procedural Also optimize the tool to take less than 1s for basic monuments like desert military base
10 Months Ago
hit guide for carving/smoothing is painted onto the ice itself in the sculpture shader, additive mode still uses the 3D sphere hit guide as it's more appropriate to that mode - also some cleanup and a fix for the hit guide getting stuck when switching items in some situations
10 Months Ago
Fixed hexagon tiles not being killed correctly
10 Months Ago
Added luminance weighing to TAA to reduce flickering
10 Months Ago
jungle_ruins_b iteration2
10 Months Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
10 Months Ago
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10 Months Ago
jungle_ruins_a iteration2
10 Months Ago
metal shield 3p melee attack anim updated
10 Months Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
10 Months Ago
Clean up folders