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124,942 Commits over 4,171 Days - 1.25cph!

10 Months Ago
Bunch more options UI layout
10 Months Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
10 Months Ago
Merge: from main Tests: none
10 Months Ago
Submitting battering ram hardware rig
10 Months Ago
jungle_ruins_c iteration2
10 Months Ago
Fixed missing namespace error in server build
10 Months Ago
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases - Fixed new vending stats also inflating when buying multiple purchases
10 Months Ago
Manifest
10 Months Ago
Battering ram - Added new driving pose - Added battering ram sit mountpose enum - Added pose to player controller - Set to use new pose in seat prefab
10 Months Ago
adjusted gui slider values
10 Months Ago
merge from main
10 Months Ago
adding the surface type mat for gibs
10 Months Ago
merge from server_baseplayer_optim
10 Months Ago
merge from player_catapulting
10 Months Ago
merge from create_asset_menu
10 Months Ago
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10 Months Ago
merge from scrap_exchange_dynamic_pricing
10 Months Ago
Player dies on impact
10 Months Ago
fixed ore spawns and some tree spawns on tutorial island being off after the cliff update, also fixed a terrain gap with a cliff.
10 Months Ago
Prevent scientists from shooting when they are sprinting After they sprint, if their target is not directly in front of them, they will need some time to aim at their target again
10 Months Ago
Make killscientists command also kill new scientists
10 Months Ago
Fix scientist appearing on server but not client (had to redo DoPrepare and rebuild manifests after changing folder)
10 Months Ago
fixed terrain blend map for Lake_a
10 Months Ago
Re-implemented player catapulting
10 Months Ago
Update spawns in desert mil base dwellings
10 Months Ago
/main/indirect_instancing:
10 Months Ago
battering ram - updated ik hand targets
10 Months Ago
Bake covers for mil desert base
10 Months Ago
Check if there is an instance of the indirect instancing component because apparently it's possible that we add/remove instances when there isn't an active camera.
10 Months Ago
More organising and combining. Deleted now unused menu items and removed their refs in presets.
10 Months Ago
initial ui sign.update.sculpture prefab variant
10 Months Ago
Started organising options layouts
10 Months Ago
exported edited wolf attack ledge rm animation
10 Months Ago
Merge from bag_pickup_auth
10 Months Ago
Fixed bag interactions when in auth
10 Months Ago
Indirect instancing: - Prevent NullReferenceException when attempting to remove instances without a MeshFilter component - Fixed shader compilation error in the shadow pass - Surround instancing code with `#ifdef CLIENT` for cleaner server builds
10 Months Ago
Updated workshop scene set dressing for new rocks
10 Months Ago
merge from font_updater
10 Months Ago
merge from caminfo_barrel_squeeze
10 Months Ago
merge from fix_toolgun_LOD
10 Months Ago
merge from hexagontile_kill_fix
10 Months Ago
merge from fix_binocular_2024
10 Months Ago
merge from bag_pickup_auth
10 Months Ago
merge from store_gesturepack_uiscale_fix
10 Months Ago
More socket fixes
10 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
10 Months Ago
WIP
10 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
10 Months Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
10 Months Ago
Speed and handbrake tweaks on slopes