reporust_rebootcancel

129,820 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Small fireball
1 Year Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
1 Year Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
1 Year Ago
hazmat plushy icon fix
1 Year Ago
merge from hackweek_fishingvillageradio
1 Year Ago
merge from cold_breath_convar
1 Year Ago
mini crossbow textures resized too
1 Year Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
1 Year Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
1 Year Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
1 Year Ago
merge from surgeon_scrubs_wb_craft_fix
1 Year Ago
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1 Year Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
1 Year Ago
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change
1 Year Ago
Update: recycle sound when MobileInventoryEntity is disabled Tests: none, trivial change
1 Year Ago
Un-check Read/Write on all meshes
1 Year Ago
Update: recycle sounds when RadiationOverlay is disabled Tests: none, trivial change
1 Year Ago
Added "Unmark Readable" Tool to remove Read/Write from meshes
1 Year Ago
Fixed instancing to work with non-read-write meshes
1 Year Ago
Fixed server build
1 Year Ago
Update: recycle sounds on SoundFollowCollider disable Tests: none, trivial change
1 Year Ago
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1 Year Ago
Updating all other fireballs progress.
1 Year Ago
Update: CoalingTower stops it's effects on client side Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start Tests: none, trivial change
1 Year Ago
fixed drawbridge material ids
1 Year Ago
icon pickup repair manifest deploy setup desc changes
1 Year Ago
merge from hazmat plushy
1 Year Ago
Merged siege weapons into jungle for material and texture reuse
1 Year Ago
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity. Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret. WIP.
1 Year Ago
merge from main
1 Year Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
1 Year Ago
merge from fridge_container
1 Year Ago
fridge inventory slots 30 -> 48
1 Year Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
1 Year Ago
merge from homing_missile_loot
1 Year Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
1 Year Ago
manifest
1 Year Ago
First pass at ice sculpture shader with basic/cheap edge detection
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
moved entities to the subEnts folder for clarity
1 Year Ago
updated/placed drawbridge doors in siege tower
1 Year Ago
manifest
1 Year Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
1 Year Ago
editorconfig update
1 Year Ago
Compile fix
1 Year Ago
Added air wolf 24x7 station
1 Year Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
1 Year Ago
Merge from main
1 Year Ago
Surgeon scrubs no longer require workbench to craft