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128,913 Commits over 4,232 Days - 1.27cph!

48 Days Ago
burst update 1.8.18 -> 1.8.25
48 Days Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
48 Days Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
48 Days Ago
Wheel placement rotation
48 Days Ago
pump shotgun animation updates
48 Days Ago
floating city 2 initial idea layout
48 Days Ago
Steering whell placement prefab setup
48 Days Ago
merge from landmarkinfo_revert
48 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
48 Days Ago
Cargoship merge fixes
48 Days Ago
merge from deep_sea
48 Days Ago
Clean codegen
48 Days Ago
merge from naval_update
48 Days Ago
ClientIOLineEditor server compile fix
48 Days Ago
Merge from parent
48 Days Ago
Codegen
48 Days Ago
merge from main (needs codegen)
48 Days Ago
Merge from parent
48 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
48 Days Ago
centered pivot of medical barge
48 Days Ago
merge from cargopath_map_smooth2
48 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
48 Days Ago
Clean codegen
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
48 Days Ago
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48 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
48 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
48 Days Ago
Tweaks & inst flips.
48 Days Ago
Polish
48 Days Ago
Ground clutter
48 Days Ago
Merge from main
48 Days Ago
Setup shader params on the terrain mesh.
48 Days Ago
Another fresh attempt at new avoidance logic
48 Days Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
48 Days Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
48 Days Ago
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48 Days Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
48 Days Ago
merge from naval_update/deep_sea
48 Days Ago
Codegen
48 Days Ago
merge from naval_update
48 Days Ago
Codegen
48 Days Ago
merge from main
48 Days Ago
merge from cargopath_map_smooth2
48 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
48 Days Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
48 Days Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
48 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
48 Days Ago
merge from cargo_oilrig_path_fix