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126,738 Commits over 4,109 Days - 1.29cph!

2 Months Ago
Properly handle error messages Display more information when something goes wrong Show postive/negative error logs as green and red
2 Months Ago
Autoexposure & related tweaks.
2 Months Ago
First set of code cleanup on the new weaving solution Split everything off into smaller areas Injection simplification Seperate build/editor dependency logic
2 Months Ago
merge from neonsigns_newinputs
2 Months Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
2 Months Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
2 Months Ago
Update: Allow user to control how big of a callstack to record when tracking allocations - Defaults to 16, should be enough to track where in code it originates - Updated description - windows binary built with 1a176138 commit Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
2 Months Ago
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2 Months Ago
Kapok b and c shadowproxies and setup
2 Months Ago
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
2 Months Ago
Optim: ProfielrExporter.Json - export now uses streaming compression Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export. Tests: done a perfsnapshot and ran watchallocs for couple minutes
2 Months Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
2 Months Ago
Beehives craft now require sheet metal
2 Months Ago
Burlap gloves now offer small amount of bullet protection
2 Months Ago
Changed Waterpump protection to metal and increased HP
2 Months Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
2 Months Ago
Wooden Barricade stacksize reduced to 5 from 10
2 Months Ago
Honeycomb stack size reduced from 100 to 20
2 Months Ago
2 Months Ago
SyncVars fully working with weaving. Fixed incorrect stack for WriteSyncVar.
2 Months Ago
Fix malformed WriteSyncVar Setter plumbed up to the correct entry logic for queueing/sending SyncVars
2 Months Ago
merge from hackweek_wiresnapping
2 Months Ago
Cleanup, fixes
2 Months Ago
Find queue/send method properly (search parent class) Don't pass byte - cant append that OpCode unless its an int
2 Months Ago
Fixes when snapping from a port away from a wall
2 Months Ago
Use Cecil for SyncVar weaving. Boostrap weaving on domain reload Properly map depdency paths Include unity modules Better timing to avoid race conditions
2 Months Ago
Fixed pipes blocked in corners when snapping
2 Months Ago
merge from main
2 Months Ago
Fixed heavy plate items not having pickup sounds
2 Months Ago
Cherry picking directional item dropping from a previous hackweek
2 Months Ago
Launchers and melee view model anim updates and added missing .viewmodel content
2 Months Ago
Fixed over zealous collision on ziggurat stair sides
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Rust Plus view
2 Months Ago
large sail blockout
2 Months Ago
Removed duplicate nested tree prefab in schizolobium c
2 Months Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
2 Months Ago
Musical instrument view model anim updates and added missing .viewmodel content
2 Months Ago
update to small sail blockout
2 Months Ago
Explosives view model anim updates and added missing .viewmodel content
2 Months Ago
merge from convexmesh_warnings_fix
2 Months Ago
Missed one usage of ScrapHeliGibs_Part002
2 Months Ago
Show the building blocked preview on the vine tree
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Input field character limit pass
2 Months Ago
Pistol view model anim updates and added missing .viewmodel content
2 Months Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
2 Months Ago
2 Months Ago
Merge from parent
2 Months Ago
Merge from main