reporust_rebootcancel

121,142 Commits over 4,018 Days - 1.26cph!

53 Days Ago
merge from crafting_techtree
53 Days Ago
Techtree progress, plates, primitive and general clean up
53 Days Ago
Merge from armor_insert_crafting_screen_ui
53 Days Ago
Crafting screen armor insert information display
53 Days Ago
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53 Days Ago
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53 Days Ago
merge from fix_copy_radius -> main
53 Days Ago
Fix copyradius not working after moving clientside
53 Days Ago
Merge from main
53 Days Ago
Removed some TriggerHurt logs
53 Days Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
53 Days Ago
Merge from crafting_slots_rolls
53 Days Ago
Applied matching armour slot settings to knight pants and hat
53 Days Ago
crafting_update -> main
53 Days Ago
bees -> crafting_update
53 Days Ago
Fix logic not respecting minimum slots
53 Days Ago
Fix burny bees yet again
53 Days Ago
Assign OwnerId to bee swarms spawned from grenades
53 Days Ago
Increased deployed beehive prevent building volume
53 Days Ago
Increase max LOD count for LOD converters
53 Days Ago
Fixed cooking workbench client NRE
53 Days Ago
Rotation corrections
53 Days Ago
Clientside rotation (this is ok so long as we use a square/sphere collider lol
53 Days Ago
- Set up really crappy move forward script - Use item mod instead - Temporarily set LODS to all be LOD0
53 Days Ago
Setup tech to allow an entity to be created on a throw. Brand new entity throw specific methods and a bunch of conversion + helper stuff added throughout.
53 Days Ago
fixes, unwrap source mesh UVs
53 Days Ago
Setup throw, throw_ready and throw_cancel animation events
53 Days Ago
Fixed broken aim animation
53 Days Ago
Add support for viewmodel renderer
53 Days Ago
Reapply cooling and warming tea recipe produced item
53 Days Ago
Merge from coop_monument_fix
53 Days Ago
crafting_update -> main
53 Days Ago
virtualitemicon_nre_fix -> crafting_update
53 Days Ago
Merge from crafting_slots_rolls
53 Days Ago
Fix virtual item icon nre
53 Days Ago
Remove a todo
53 Days Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
53 Days Ago
Merge from main
53 Days Ago
merge from main
53 Days Ago
Merge from flowers_bait
53 Days Ago
Fixed orchids, roses and sunflowers having bait value
53 Days Ago
Fixed being able to deploy chicken coops in monuments
53 Days Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
53 Days Ago
Merge from crafting_slots_rolls
53 Days Ago
Missing files
53 Days Ago
codegen
53 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
53 Days Ago
Updated male model/prefabs Added light male player back into player seeds