reporust_rebootcancel

136,269 Commits over 4,474 Days - 1.27cph!

2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
2 Years Ago
Setup Food Cache Colliders and LOD's
2 Years Ago
fix for 3p shaky legs when using grenade launcher
2 Years Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Fix wolf class not being set to partial
2 Years Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
2 Years Ago
latest wolf run attack animation exported
2 Years Ago
Added Food Cache Folders, Textures and FBX
2 Years Ago
Added Boomerang blockout.
2 Years Ago
mrege from main
2 Years Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
2 Years Ago
named cameras individually
2 Years Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Years Ago
configured ghostsheet with default length constraints
2 Years Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
2 Years Ago
radtown S2P
2 Years Ago
Added back door anim event sound component on residential door
2 Years Ago
changed door knock sound from metal to wood on residential door
2 Years Ago
fixed missing box colliders on ground floor chimneys in masterhouse
2 Years Ago
fixed electric fan b using fan a collider..
2 Years Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
2 Years Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
2 Years Ago
correct surface type on stairs from walkways set
2 Years Ago
Add proxy wolf2 to manifest
2 Years Ago
Early wolf root motion tests
2 Years Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
2 Years Ago
Removed simplelight from gate prefab.
2 Years Ago
added missing ceiling box collider in recycler room of storage building large
2 Years Ago
fixed AC unit missing collision on roof, was mesh - not prefab
2 Years Ago
moved mesh colliders from LOD0 to parent on radhouse_large
2 Years Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
2 Years Ago
Merge from hood and cuffs
2 Years Ago
Merge from main
2 Years Ago
Small hue tweak on Hobo lights.
2 Years Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
2 Years Ago
bunch of tweaks along the way
2 Years Ago
assets gym scene - end?
2 Years Ago
Cleaned up
2 Years Ago
Smol wall vent nudge.
2 Years Ago
Prefab backup
2 Years Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
2 Years Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test