161,017 Commits over 4,597 Days - 1.46cph!

10 Months Ago
repositioned paintable window collision
10 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
10 Months Ago
Update: OcclusionGroupTest - add TestNew_ReconnectToASleeperFromSave test Catches a bug in how server occlusion handles this specific initialization path Tests: ran unit test, it fails
10 Months Ago
Item list fixes and optims
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from naval_missions
10 Months Ago
Codegen Increase max distance on tutorial mission 8 position generator
10 Months Ago
frame painting resolutions based on current frames
10 Months Ago
Merge from naval_update
10 Months Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
10 Months Ago
Merge from main
10 Months Ago
Fixed RobotoMono base material
10 Months Ago
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10 Months Ago
merge from naval_update
10 Months Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
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10 Months Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
10 Months Ago
Debug mesh finder tool for painting
10 Months Ago
Fixed palm_tree_tropical_short_d colliders
10 Months Ago
merge from naval_update
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
10 Months Ago
appended tools box to the storage adaptor allow collision group list
10 Months Ago
ran manifest, icon manifest and localization
10 Months Ago
tools box prefab created
10 Months Ago
tools box item created icon created, matrix model added
10 Months Ago
tools box file struct
10 Months Ago
food box repair and pickup updated
10 Months Ago
Force update sleeping bag map markers when toggling deep sea map layer
10 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
10 Months Ago
Horse mask initial model/materials/prefab
10 Months Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
10 Months Ago
Track/assign editing boat. Toggle finished flag.
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
10 Months Ago
Updated ghost ship map marker icons Fixed rotations not matching
10 Months Ago
vedning_machine_vis_fix -> main
10 Months Ago
Fix fetch cycle throwing an NRE
10 Months Ago
Added search bar and failed/passed filtering
10 Months Ago
adjusted lod distances on various boxes
10 Months Ago
main -> travelling_vendor_vis_fix
10 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
10 Months Ago
Remove garbage allocations from BaseMission.id property Codegen
10 Months Ago
10 Months Ago
metal box matrix setup, updated icon
10 Months Ago
metal box removing temporary files
10 Months Ago
removed slight finger clipping on vm paintball gun admire animation
10 Months Ago
fixed crazy deploy size on paintable reactive target