125,555 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Update manifest
3 Months Ago
Add new static respawn point prefab - different prefab for softcore vs vanilla so they can be configured separately
3 Months Ago
Add support for per-player cooldowns on shared static respawn points Add support for authorizing multiple users on a respawn point - as opposed to bags and beds that can only be assigned to a single user - so players have to "unlock" respawning at outpost first
3 Months Ago
Added background to cl_pdump cvar run iterator reset just after EntityRemoved, not before Simplify optional argument checking for Entity:AddGesture/RestartGesture/AddGestureSequence Update lights.rad
3 Months Ago
Force crouching on flanks (again, felt better actually)
3 Months Ago
Optim: AutoTurret - virtualize part of transform hierarchy on server - Breaks dependent logic - will update next This saves 75% of time in synth test of updating aiming of 1k turrets (1.29ms -> 0.32ms) Tests: perf test + debug rendering
3 Months Ago
Improved blue cast more, and long distance jungle localized fogging.
3 Months Ago
Comment
3 Months Ago
Better timings to update category buttons
3 Months Ago
Various adjustments.
3 Months Ago
Blockout the interaction modal
3 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
3 Months Ago
- Tweak surprise condition - Improve surprise vis logging
3 Months Ago
M15 Pistol - Texture update
3 Months Ago
viewmodel m15 pistol rig skinning and animation edits
3 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
3 Months Ago
Ensure server browser applies filters on first search
3 Months Ago
cleanup
3 Months Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
3 Months Ago
Layer changes
3 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
3 Months Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
3 Months Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
3 Months Ago
trawler ship texturing progress
3 Months Ago
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3 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
3 Months Ago
Clamp max velocity
3 Months Ago
Bring server browser search filters up to parity with the current main menu
3 Months Ago
Sail and steering wheel bounds cleanup
3 Months Ago
merge from main
3 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
3 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
3 Months Ago
Missed files
3 Months Ago
Setup some basic steering wheel visual turning
3 Months Ago
Floating cities progress / visual test for the security tower area
3 Months Ago
oil rig legs fixes
3 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
3 Months Ago
added camera animation to mini crossbow reloading
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
3 Months Ago
Clean: remove unused static Tests: none, trivial change
3 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
3 Months Ago
Clean: unused usings Tests: none, trivial change
3 Months Ago
Merge: from main Tests: editor builds
3 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
3 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
3 Months Ago
merge from discord_sdk_1.2
3 Months Ago
trawler ship materials and models progress
3 Months Ago
merge from hackweek_fps_logging